164 builder->
data[elem++] = v1;
178 builder->
data[idx++] = v1;
179 builder->
data[idx++] =
v2;
194 builder->
data[idx++] = v1;
195 builder->
data[idx++] =
v2;
196 builder->
data[idx++] = v3;
237 uint verts_per_curve)
239 uint64_t dispatch_x_dim = verts_per_curve;
246 grid_x =
min_uu(max_grid_x, (dispatch_x_dim + 15) / 16);
247 grid_y = (curves_num + 15) / 16;
248 if (grid_y <= max_grid_y) {
253 grid_y =
min_uu(grid_y, max_grid_y);
254 grid_z =
min_uu(grid_z, max_grid_z);
303 bool uses_restart_indices)
323 this->strip_restart_indices();
326#if GPU_TRACK_INDEX_RANGE
329 uint range = min_index < max_index ? max_index - min_index : 0;
333 if (range <= 0xFFFF) {
335 bool do_clamp_indices =
false;
346 this->squeeze_indices_short(min_index, max_index, prim_type, do_clamp_indices);
375void IndexBuf::squeeze_indices_short(
uint min_idx,
378 bool clamp_indices_in_range)
382 uint16_t *ushort_idx = (uint16_t *)
data_;
383 const uint32_t *uint_idx = (uint32_t *)
data_;
385 if (max_idx >= 0xFFFF) {
402 ushort_idx[
i] = std::min<uint16_t>(clamp_max_idx, uint_idx[
i] - min_idx);
408 ushort_idx[
i] = uint16_t(uint_idx[
i]);
451 builder->
data =
nullptr;
455 const uint index_min,
456 const uint index_max,
457 const bool uses_restart_indices,
468 uses_restart_indices);
469 builder->
data =
nullptr;
473 const uint index_min,
474 const uint index_max,
475 const bool uses_restart_indices)
483 const uint32_t *
data,
487 const bool uses_restart_indices)
497 ibo->init(indices_num,
copy, index_min, index_max, prim_type, uses_restart_indices);
MINLINE uint min_uu(uint a, uint b)
MINLINE uint max_uu(uint a, uint b)
int GPU_max_work_group_count(int index)
void GPU_compute_dispatch(blender::gpu::Shader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len, const blender::gpu::shader::SpecializationConstants *constants_state=nullptr)
void GPU_indexbuf_discard(blender::gpu::IndexBuf *elem)
void GPU_indexbuf_build_in_place_ex(GPUIndexBufBuilder *builder, uint index_min, uint index_max, bool uses_restart_indices, blender::gpu::IndexBuf *elem)
int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
void GPU_indexbuf_create_subrange_in_place(blender::gpu::IndexBuf *elem, blender::gpu::IndexBuf *elem_src, uint start, uint length)
blender::gpu::IndexBuf * GPU_indexbuf_build_ex(GPUIndexBufBuilder *builder, uint index_min, uint index_max, bool uses_restart_indices)
void GPU_indexbuf_bind_as_ssbo(blender::gpu::IndexBuf *elem, int binding)
blender::gpu::IndexBuf * GPU_indexbuf_calloc()
blender::gpu::IndexBuf * GPU_indexbuf_build(GPUIndexBufBuilder *)
void GPU_indexbuf_read(blender::gpu::IndexBuf *elem, uint32_t *data)
void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, blender::gpu::IndexBuf *)
void GPU_indexbuf_use(blender::gpu::IndexBuf *elem)
blender::gpu::IndexBuf * GPU_indexbuf_create_subrange(blender::gpu::IndexBuf *elem_src, uint start, uint length)
void GPU_indexbuf_update_sub(blender::gpu::IndexBuf *elem, uint start, uint len, const void *data)
blender::gpu::IndexBuf * GPU_indexbuf_build_from_memory(GPUPrimType prim_type, const uint32_t *data, int32_t data_len, int32_t index_min, int32_t index_max, bool uses_restart_indices)
bool GPU_indexbuf_is_init(blender::gpu::IndexBuf *elem)
bool is_restart_compatible(GPUPrimType type)
void GPU_shader_bind(blender::gpu::Shader *shader, const blender::gpu::shader::SpecializationConstants *constants_state=nullptr)
int GPU_shader_get_ssbo_binding(blender::gpu::Shader *shader, const char *name)
void GPU_shader_uniform_1i(blender::gpu::Shader *sh, const char *name, int value)
blender::gpu::Shader * GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
@ GPU_SHADER_INDEXBUF_TRIS
@ GPU_SHADER_INDEXBUF_LINES
@ GPU_SHADER_INDEXBUF_POINTS
@ GPU_BARRIER_ELEMENT_ARRAY
void GPU_memory_barrier(GPUBarrier barrier)
Read Guarded memory(de)allocation.
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
unsigned long long int uint64_t
SIMD_FORCE_INLINE btScalar length() const
Return the length of the vector.
static GPUBackend * get()
virtual IndexBuf * indexbuf_alloc()=0
virtual void upload_data()=0
virtual void read(uint32_t *data) const =0
GPUIndexBufType index_type_
virtual void update_sub(uint start, uint len, const void *data)=0
void init_build_on_device(uint index_len)
void init_subrange(IndexBuf *elem_src, uint start, uint length)
virtual void bind_as_ssbo(uint binding)=0
void init(uint indices_len, uint32_t *indices, uint min_index, uint max_index, GPUPrimType prim_type, bool uses_restart_indices)
void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1)
int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *builder, uint v)
void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem)
IndexBuf * GPU_indexbuf_build_on_device(uint index_len)
IndexBuf * GPU_indexbuf_build_curves_on_device(GPUPrimType prim_type, uint curves_num, uint verts_per_curve)
IndexBuf * GPU_indexbuf_calloc()
blender::MutableSpan< uint32_t > GPU_indexbuf_get_data(GPUIndexBufBuilder *builder)
void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2)
void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3)
void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem)
void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3, uint v4)
void GPU_indexbuf_bind_as_ssbo(IndexBuf *elem, int binding)
void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
void GPU_indexbuf_join(GPUIndexBufBuilder *builder_to, const GPUIndexBufBuilder *builder_from)
void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *builder)
void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *builder, uint v)
void GPU_indexbuf_init_build_on_device(IndexBuf *elem, uint index_len)
void GPU_indexbuf_init_ex(GPUIndexBufBuilder *builder, GPUPrimType prim_type, uint index_len, uint vertex_len)
void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3)
void GPU_indexbuf_init(GPUIndexBufBuilder *builder, GPUPrimType prim_type, uint prim_len, uint vertex_len)
void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *builder, uint v1, uint v2)
float length(VecOp< float, D >) RET
void * MEM_malloc_arrayN(size_t len, size_t size, const char *str)
void copy(const GVArray &src, GMutableSpan dst, int64_t grain_size=4096)
constexpr uint32_t RESTART_INDEX
int indices_per_primitive(GPUPrimType prim_type)
void memory_bandwidth_bound_task(const int64_t approximate_bytes_touched, const Function &function)
static void copy(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node)
bool uses_restart_indices