Blender V5.0
blender::gpu::SpecializationStateDescriptor Struct Reference

#include <mtl_pso_descriptor_state.hh>

Public Member Functions

 SpecializationStateDescriptor ()=default
 SpecializationStateDescriptor (Vector< shader::SpecializationConstant::Value > source)
bool operator== (const SpecializationStateDescriptor &other) const
uint64_t hash () const

Public Attributes

Vector< shader::SpecializationConstant::Valuevalues

Detailed Description

Definition at line 133 of file mtl_pso_descriptor_state.hh.

Constructor & Destructor Documentation

◆ SpecializationStateDescriptor() [1/2]

blender::gpu::SpecializationStateDescriptor::SpecializationStateDescriptor ( )
default

Referenced by operator==().

◆ SpecializationStateDescriptor() [2/2]

blender::gpu::SpecializationStateDescriptor::SpecializationStateDescriptor ( Vector< shader::SpecializationConstant::Value > source)
inline

Definition at line 137 of file mtl_pso_descriptor_state.hh.

References values.

Member Function Documentation

◆ hash()

uint64_t blender::gpu::SpecializationStateDescriptor::hash ( ) const
inline

Definition at line 147 of file mtl_pso_descriptor_state.hh.

References hash(), seed, and values.

Referenced by hash().

◆ operator==()

bool blender::gpu::SpecializationStateDescriptor::operator== ( const SpecializationStateDescriptor & other) const
inline

Definition at line 142 of file mtl_pso_descriptor_state.hh.

References SpecializationStateDescriptor(), and values.

Member Data Documentation

◆ values


The documentation for this struct was generated from the following file: