Blender V5.0
compositor_realize_on_domain_infos.hh
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared)
9PUSH_CONSTANT(float4x4, inverse_transformation)
10SAMPLER(0, sampler2D, input_tx)
11COMPUTE_SOURCE("compositor_realize_on_domain.glsl")
13
14GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_standard_shared)
15ADDITIONAL_INFO(compositor_realize_on_domain_shared)
16DEFINE_VALUE("SAMPLER_FUNCTION", "texture")
18
19GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_bicubic_shared)
20ADDITIONAL_INFO(compositor_realize_on_domain_shared)
21DEFINE_VALUE("SAMPLER_FUNCTION", "texture_bicubic")
23
24GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float4)
25ADDITIONAL_INFO(compositor_realize_on_domain_standard_shared)
26IMAGE(0, SFLOAT_16_16_16_16, write, image2D, domain_img)
29
30GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float2)
31ADDITIONAL_INFO(compositor_realize_on_domain_standard_shared)
32IMAGE(0, SFLOAT_16_16, write, image2D, domain_img)
35
36GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float)
37ADDITIONAL_INFO(compositor_realize_on_domain_standard_shared)
38IMAGE(0, SFLOAT_16, write, image2D, domain_img)
41
42GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_bicubic_float4)
43ADDITIONAL_INFO(compositor_realize_on_domain_bicubic_shared)
44IMAGE(0, SFLOAT_16_16_16_16, write, image2D, domain_img)
47
48GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_bicubic_float2)
49ADDITIONAL_INFO(compositor_realize_on_domain_bicubic_shared)
50IMAGE(0, SFLOAT_16_16, write, image2D, domain_img)
53
54GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_bicubic_float)
55ADDITIONAL_INFO(compositor_realize_on_domain_bicubic_shared)
56IMAGE(0, SFLOAT_16, write, image2D, domain_img)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
ImageBase< float, 2 > image2D
MatBase< 4, 4 > float4x4
SamplerBase< float, 2 > sampler2D