58 vertex_color.
val += vertex_color.
dx * bump_filter_width;
64 vertex_color.
val += vertex_color.
dx * bump_filter_width;
90 vertex_color.
val += vertex_color.
dy * bump_filter_width;
96 vertex_color.
val += vertex_color.
dy * bump_filter_width;
ccl_device_inline void stack_store_float(ccl_private float *stack, const uint a, const float f)
ccl_device_inline void stack_store_float3(ccl_private float *stack, const uint a, const float3 f)
ccl_device_forceinline void svm_unpack_node_uchar3(const uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
const ThreadKernelGlobalsCPU * KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device_forceinline dual< T > primitive_surface_attribute(KernelGlobals kg, const ccl_private ShaderData *sd, const AttributeDescriptor desc, const bool dx=false, const bool dy=false)
static bool find_attribute(const std::string &attributes, const char *search_attribute)
ccl_device_noinline void svm_node_vertex_color_bump_dx(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)
ccl_device_noinline void svm_node_vertex_color_bump_dy(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_vertex_color(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)