bool BKE_image_has_gpu_texture_premultiplied_alpha(Image *image, ImBuf *ibuf)
T & DRW_object_get_data_for_drawing(const Object &object)
virtual void get_shader_parameters(ShaderParameters &r_shader_parameters, ImBuf *image_buffer)=0
VecBase< float, 4 > float4
VecBase< float, 2 > float2
void update(AbstractSpaceAccessor *space, const Scene *scene, ::Image *image, ImBuf *image_buffer)