void BKE_main_ensure_invariants(Main &bmain, const std::optional< blender::Span< ID * > > modified_ids)
static void send_notifiers_after_node_tree_change(ID *id, bNodeTree *ntree)
static void propagate_node_tree_changes(Main &bmain, const std::optional< blender::Span< ID * > > modified_ids)