26VERTEX_SOURCE(
"gpu_shader_2D_point_varying_size_varying_color_vert.glsl")
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define VERTEX_OUT(stage_interface)
#define FRAGMENT_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()