Blender V5.0
IsectRayPrecalc Struct Reference

#include <BLI_math_geom.h>

Public Attributes

int kx
int ky
int kz
float sx
float sy
float sz

Detailed Description

Water-tight ray-cast (requires pre-calculation).

Definition at line 770 of file BLI_math_geom.h.

Member Data Documentation

◆ kx

int IsectRayPrecalc::kx

◆ ky

int IsectRayPrecalc::ky

◆ kz

int IsectRayPrecalc::kz

◆ sx

float IsectRayPrecalc::sx

◆ sy

float IsectRayPrecalc::sy

◆ sz

float IsectRayPrecalc::sz

The documentation for this struct was generated from the following file: