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Blender V5.0
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Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_bump (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static int | gpu_shader_bump (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
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static |
Definition at line 64 of file node_shader_bump.cc.
References bNode::custom1, GPU_constant(), GPU_differentiate_float_function(), GPU_FLOAT, GPU_link(), GPU_material_split_sub_function(), GPU_stack_link(), in, invert(), out, SOCK_FILTER_WIDTH_ID, SOCK_HEIGHT_ID, and SOCK_NORMAL_ID.
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static |
Definition at line 18 of file node_shader_bump.cc.
References b, BLT_I18NCONTEXT_AMOUNT, blender::nodes::SocketDeclaration::description, blender::nodes::SocketDeclaration::hide_value, min, PROP_FACTOR, PROP_PIXEL, and blender::nodes::decl::Float::subtype.
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Definition at line 59 of file node_shader_bump.cc.
References uiLayout::prop(), ptr, and UI_ITEM_R_SPLIT_EMPTY_NAME.