void source_image_cache_put(const RenderData *context, const Strip *strip, float timeline_frame, ImBuf *image)
bool source_image_cache_evict(Scene *scene)
void source_image_cache_clear(Scene *scene)
void source_image_cache_invalidate_strip(Scene *scene, const Strip *strip)
size_t source_image_cache_get_image_count(const Scene *scene)
ImBuf * source_image_cache_get(const RenderData *context, const Strip *strip, float timeline_frame)
void source_image_cache_destroy(Scene *scene)