Blender V5.0
gl_FragmentShader Namespace Reference

Variables

const float4 gl_FragCoord
const bool gl_FrontFacing = true
const float2 gl_PointCoord = float2(0)
const int gl_PrimitiveID = 0
float gl_FragDepth = 0
const float gl_ClipDistance [6] = {0}
const int gpu_Layer = 0
const int gpu_ViewportIndex = 0

Variable Documentation

◆ gl_ClipDistance

const float gl_FragmentShader::gl_ClipDistance[6] = {0}

Definition at line 41 of file gpu_shader_cxx_global.hh.

◆ gl_FragCoord

const float4 gl_FragmentShader::gl_FragCoord
extern

◆ gl_FragDepth

float gl_FragmentShader::gl_FragDepth = 0

Definition at line 40 of file gpu_shader_cxx_global.hh.

◆ gl_FrontFacing

const bool gl_FragmentShader::gl_FrontFacing = true

Definition at line 37 of file gpu_shader_cxx_global.hh.

◆ gl_PointCoord

const float2 gl_FragmentShader::gl_PointCoord = float2(0)

Definition at line 38 of file gpu_shader_cxx_global.hh.

◆ gl_PrimitiveID

const int gl_FragmentShader::gl_PrimitiveID = 0

Definition at line 39 of file gpu_shader_cxx_global.hh.

◆ gpu_Layer

const int gl_FragmentShader::gpu_Layer = 0

Definition at line 42 of file gpu_shader_cxx_global.hh.

◆ gpu_ViewportIndex

const int gl_FragmentShader::gpu_ViewportIndex = 0

Definition at line 43 of file gpu_shader_cxx_global.hh.