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Blender V5.0
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Variables | |
| const float4 | gl_FragCoord |
| const bool | gl_FrontFacing = true |
| const float2 | gl_PointCoord = float2(0) |
| const int | gl_PrimitiveID = 0 |
| float | gl_FragDepth = 0 |
| const float | gl_ClipDistance [6] = {0} |
| const int | gpu_Layer = 0 |
| const int | gpu_ViewportIndex = 0 |
| const float gl_FragmentShader::gl_ClipDistance[6] = {0} |
Definition at line 41 of file gpu_shader_cxx_global.hh.
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extern |
| float gl_FragmentShader::gl_FragDepth = 0 |
Definition at line 40 of file gpu_shader_cxx_global.hh.
| const bool gl_FragmentShader::gl_FrontFacing = true |
Definition at line 37 of file gpu_shader_cxx_global.hh.
Definition at line 38 of file gpu_shader_cxx_global.hh.
| const int gl_FragmentShader::gl_PrimitiveID = 0 |
Definition at line 39 of file gpu_shader_cxx_global.hh.
| const int gl_FragmentShader::gpu_Layer = 0 |
Definition at line 42 of file gpu_shader_cxx_global.hh.
| const int gl_FragmentShader::gpu_ViewportIndex = 0 |
Definition at line 43 of file gpu_shader_cxx_global.hh.