|
Blender V5.0
|
#include "GPU_capabilities.hh"#include "GPU_matrix.hh"#include "vk_backend.hh"#include "vk_context.hh"#include "vk_framebuffer.hh"#include "vk_immediate.hh"#include "vk_state_manager.hh"#include "CLG_log.h"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Functions | |
| static VkDeviceSize | blender::gpu::new_buffer_size (VkDeviceSize sub_buffer_size) |
Variables | |
| static CLG_LogRef | blender::gpu::LOG = {"gpu.vulkan"} |
Mimics old style OpenGL immediate mode drawing.
Definition in file vk_immediate.cc.