@ EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL
@ EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT
@ EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET
@ EEVEE_RENDER_PASS_DEPTH
@ EEVEE_RENDER_PASS_SHADOW
A running instance of the engine.
TextureFromPool cryptomatte_tx
static ePassStorageType pass_storage_type(eViewLayerEEVEEPassType pass_type)
gpu::TextureFormat vector_tx_format()
TextureFromPool combined_tx
static constexpr gpu::TextureFormat float_format
static constexpr gpu::TextureFormat color_format
void acquire(int2 extent)
RenderBuffersInfoData & data
RenderBuffers(Instance &inst, RenderBuffersInfoData &data)
TextureFromPool vector_tx
@ PASS_STORAGE_CRYPTOMATTE
VecBase< int32_t, 2 > int2