const char * tex_map_type_to_socket_id[]
MTLMaterial mtlmaterial_for_material(const Material *material)
VecBase< float, 3 > float3
MTLTexMap & tex_map_of_type(MTLTexMapType key)
const MTLTexMap & tex_map_of_type(MTLTexMapType key) const
MTLTexMap texture_maps[int(MTLTexMapType::Count)]