Blender V5.0
tree_element_id_texture.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "tree_element_id.hh"
12
13struct Tex;
14
15namespace blender::ed::outliner {
16
18 Tex &texture_;
19
20 public:
22
23 void expand(SpaceOutliner & /*soops*/) const override;
24
25 private:
26 void expand_image() const;
27};
28
29} // namespace blender::ed::outliner
#define final(a, b, c)
Definition BLI_hash.h:19
void expand(SpaceOutliner &) const override
TreeElementIDTexture(TreeElement &legacy_te, Tex &texture)
TreeElementID(TreeElement &legacy_te, ID &id)
TEX_TEMPLATE DataVec texture(T, FltCoord, float=0.0f) RET