Blender V5.0
shader.cpp File Reference
#include "device/device.h"
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/osl.h"
#include "scene/procedural.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "scene/svm.h"
#include "scene/tables.h"
#include "scene/volume.h"
#include "util/log.h"
#include "util/murmurhash.h"
#include "util/transform.h"
#include "scene/shader.tables"

Go to the source code of this file.

Functions

 NODE_DEFINE (Shader)
static float3 output_estimate_emission (ShaderOutput *output, bool &is_constant)

Function Documentation

◆ NODE_DEFINE()

◆ output_estimate_emission()