Blender V5.0
blender::eevee::BackgroundPipeline Class Reference

#include <eevee_pipeline.hh>

Public Member Functions

 BackgroundPipeline (Instance &inst)
World Pipeline

Used to draw background.

void sync (GPUMaterial *gpumat, float background_opacity, float background_blur)
void clear (View &view)
void render (View &view, Framebuffer &combined_fb)

Detailed Description

Definition at line 38 of file eevee_pipeline.hh.

Constructor & Destructor Documentation

◆ BackgroundPipeline()

blender::eevee::BackgroundPipeline::BackgroundPipeline ( Instance & inst)
inline

Definition at line 46 of file eevee_pipeline.hh.

Member Function Documentation

◆ clear()

void blender::eevee::BackgroundPipeline::clear ( View & view)

Definition at line 77 of file eevee_pipeline.cc.

References view.

◆ render()

void blender::eevee::BackgroundPipeline::render ( View & view,
Framebuffer & combined_fb )

Definition at line 82 of file eevee_pipeline.cc.

References GPU_framebuffer_bind(), and view.

◆ sync()


The documentation for this class was generated from the following files: