BLI_INLINE bool operator!=(const ListBase &a, const ListBase &b)
@ ASSET_IMPORT_APPEND_REUSE
@ ASSET_LIBRARY_RELATIVE_PATH
struct AssetWeakReference AssetWeakReference
struct AssetMetaData AssetMetaData
The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data),...
@ ASSET_LIBRARY_ESSENTIALS
These structs are the foundation for all linked lists in the library system.
bool operator==(const AssetWeakReference &a, const AssetWeakReference &b)
btGeneric6DofConstraint & operator=(btGeneric6DofConstraint &other)
struct AssetCatalogPathLink * next
struct AssetCatalogPathLink * prev
bool use_instance_collections
eAssetImportMethod method
User defined tag. Currently only used by assets, could be used more often at some point....
const char * relative_asset_identifier
const char * asset_library_identifier
Universally Unique Identifier according to RFC4122.