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Blender V5.0
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#include <GPU_vertex_format.hh>
Classes | |
| struct | Type |
Public Attributes | |
| struct GPUVertAttr::Type | type |
| uint8_t | offset |
| uint8_t | name_len |
| uchar | names [GPU_VERT_ATTR_MAX_NAMES] |
Definition at line 186 of file GPU_vertex_format.hh.
| uint8_t GPUVertAttr::name_len |
Definition at line 207 of file GPU_vertex_format.hh.
Referenced by GPUVertFormat::attribute_add(), bind_attribute_as_ssbo(), blender::gpu::MTLImmediate::end(), GPU_vertformat_alias_add(), GPU_vertformat_attr_id_get(), GPU_vertformat_attr_rename(), GPU_vertformat_multiload_enable(), and blender::gpu::vbo_bind().
| uchar GPUVertAttr::names[GPU_VERT_ATTR_MAX_NAMES] |
Definition at line 208 of file GPU_vertex_format.hh.
Referenced by GPUVertFormat::attribute_add(), GPU_vertformat_alias_add(), GPU_vertformat_attr_name_get(), and GPU_vertformat_multiload_enable().
| uint8_t GPUVertAttr::offset |
Definition at line 205 of file GPU_vertex_format.hh.
Referenced by GPUVertFormat::attribute_add(), bind_attribute_as_ssbo(), blender::gpu::MTLImmediate::end(), GPU_vertbuf_attr_fill_stride(), GPU_vertbuf_attr_get_raw_data(), GPU_vertbuf_attr_set(), GPU_vertformat_multiload_enable(), immAttr1f(), immAttr1u(), immAttr2f(), immAttr2i(), immAttr3f(), immAttr4f(), immAttr4ub(), immEndVertex(), padding(), blender::gpu::Immediate::polyline_draw_workaround(), pygpu_shader_check_compatibility(), blender::gpu::vbo_bind(), and VertexFormat_pack().
| struct GPUVertAttr::Type GPUVertAttr::type |
Referenced by GPUVertFormat::attribute_add(), bind_attribute_as_ssbo(), blender::gpu::MTLImmediate::end(), GPU_vertbuf_attr_fill(), GPU_vertbuf_attr_fill_stride(), GPU_vertbuf_attr_get_raw_data(), GPU_vertbuf_attr_set(), GPU_vertformat_attr_add(), GPU_vertformat_from_attribute(), immAttr1f(), immAttr1u(), immAttr2f(), immAttr2i(), immAttr3f(), immAttr4f(), immAttr4ub(), immEndVertex(), blender::gpu::Immediate::polyline_draw_workaround(), polyline_draw_workaround(), pygpu_fill_format_sequence(), pygpu_shader_check_compatibility(), pygpu_vertbuf_fill_impl(), blender::gpu::to_binding_location_len(), blender::gpu::vbo_bind(), and VertexFormat_pack().