#define GPU_TEXTURE_FREE_SAFE(texture)
blender::gpu::Texture * GPU_texture_create_from_vertbuf(const char *name, blender::gpu::VertBuf *vertex_buf)
void GPU_texture_bind(blender::gpu::Texture *texture, int unit)
uint16_t bound_ssbo_slots
static void buffer_free(GLuint buf_id)