Blender V5.0
node_shader_holdout.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6
8
10{
11 b.add_input<decl::Float>("Weight").available(false);
12 b.add_output<decl::Shader>("Holdout");
13}
14
16 bNode *node,
17 bNodeExecData * /*execdata*/,
20{
21 return GPU_stack_link(mat, node, "node_holdout", in, out);
22}
23
24} // namespace blender::nodes::node_shader_holdout_cc
25
26/* node type definition */
28{
30
31 static blender::bke::bNodeType ntype;
32
33 sh_node_type_base(&ntype, "ShaderNodeHoldout", SH_NODE_HOLDOUT);
34 ntype.ui_name = "Holdout";
35 ntype.ui_description =
36 "Create a \"hole\" in the image with zero alpha transparency, which is useful for "
37 "compositing.\nNote: the holdout shader can only create alpha when transparency is enabled "
38 "in the film settings";
39 ntype.enum_name_legacy = "HOLDOUT";
42 ntype.declare = file_ns::node_declare;
43 ntype.gpu_fn = file_ns::gpu_shader_rgb;
44
46}
#define NODE_CLASS_SHADER
Definition BKE_node.hh:460
#define SH_NODE_HOLDOUT
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
#define in
#define out
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_holdout()
void sh_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
bool object_shader_nodes_poll(const bContext *C)
Defines a node type.
Definition BKE_node.hh:238
std::string ui_description
Definition BKE_node.hh:244
bool(* add_ui_poll)(const bContext *C)
Definition BKE_node.hh:310
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:342
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362