Blender V5.0
RerouteTargetPriority Struct Reference

Public Member Functions

 RerouteTargetPriority ()=default
 RerouteTargetPriority (const bNodeSocket &socket)
bool operator> (const RerouteTargetPriority other)

Public Attributes

int node_i = std::numeric_limits<int>::max()
int socket_in_node_i = std::numeric_limits<int>::max()

Detailed Description

Definition at line 606 of file node_common.cc.

Constructor & Destructor Documentation

◆ RerouteTargetPriority() [1/2]

RerouteTargetPriority::RerouteTargetPriority ( )
default

Referenced by operator>().

◆ RerouteTargetPriority() [2/2]

RerouteTargetPriority::RerouteTargetPriority ( const bNodeSocket & socket)
inline

Definition at line 611 of file node_common.cc.

References node_i, and socket_in_node_i.

Member Function Documentation

◆ operator>()

bool RerouteTargetPriority::operator> ( const RerouteTargetPriority other)
inline

Definition at line 616 of file node_common.cc.

References node_i, RerouteTargetPriority(), and socket_in_node_i.

Member Data Documentation

◆ node_i

int RerouteTargetPriority::node_i = std::numeric_limits<int>::max()

Definition at line 607 of file node_common.cc.

Referenced by operator>(), and RerouteTargetPriority().

◆ socket_in_node_i

int RerouteTargetPriority::socket_in_node_i = std::numeric_limits<int>::max()

Definition at line 608 of file node_common.cc.

Referenced by operator>(), and RerouteTargetPriority().


The documentation for this struct was generated from the following file: