Blender V5.0
gpu_shader_2D_image_overlays_merge_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
18
19GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_merge)
21VERTEX_IN(1, float2, texCoord)
22VERTEX_OUT(smooth_tex_coord_interp_iface)
23FRAGMENT_OUT(0, float4, fragColor)
24PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
25PUSH_CONSTANT(bool, display_transform)
26PUSH_CONSTANT(bool, overlay)
27PUSH_CONSTANT(bool, use_hdr_display)
28/* Sampler slots should match OCIO's. */
29SAMPLER(0, sampler2D, image_texture)
30SAMPLER(1, sampler2D, overlays_texture)
31VERTEX_SOURCE("gpu_shader_2D_image_vert.glsl")
32FRAGMENT_SOURCE("gpu_shader_image_overlays_merge_frag.glsl")
35
36/* Cycles display driver fallback shader. */
37GPU_SHADER_CREATE_INFO(gpu_shader_cycles_display_fallback)
39VERTEX_IN(1, float2, texCoord)
40VERTEX_OUT(smooth_tex_coord_interp_iface)
41FRAGMENT_OUT(0, float4, fragColor)
42PUSH_CONSTANT(float2, fullscreen)
43SAMPLER(0, sampler2D, image_texture)
44VERTEX_SOURCE("gpu_shader_display_fallback_vert.glsl")
45FRAGMENT_SOURCE("gpu_shader_display_fallback_frag.glsl")
uint pos
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define VERTEX_OUT(stage_interface)
#define SAMPLER(slot, type, name)
#define FRAGMENT_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4
SamplerBase< float, 2 > sampler2D