SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point) const
#define HANDLES_POS_LEFT_SLOT
#define CURVES_PER_THREADGROUP
#define EVALUATED_ATTR_SLOT
#define POINTS_BY_CURVES_SLOT
#define EVALUATED_POS_RAD_SLOT
#define EVALUATED_TIME_SLOT
#define EVALUATED_POINT_SLOT
#define CURVES_LENGTH_SLOT
#define HANDLES_POS_RIGHT_SLOT
#define CURVE_CYCLIC_SLOT
#define BEZIER_OFFSETS_SLOT
#define POINT_POSITIONS_SLOT
#define CURVE_RESOLUTION_SLOT
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define FRAGMENT_SOURCE(filename)
#define SPECIALIZATION_CONSTANT(type, name, default_value)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define COMPUTE_FUNCTION(function)
#define VERTEX_SOURCE(filename)
#define LOCAL_GROUP_SIZE(...)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()