38#define BONESEL_ROOT (1u << 29)
39#define BONESEL_TIP (1u << 30)
40#define BONESEL_BONE (1u << 31)
41#define BONESEL_ANY (BONESEL_TIP | BONESEL_ROOT | BONESEL_BONE)
43#define EBONE_SELECTABLE(arm, ebone) \
44 (blender::animrig::bone_is_visible(arm, ebone) && !((ebone)->flag & BONE_UNSELECTABLE))
46#define EBONE_EDITABLE(ebone) \
47 (CHECK_TYPE_INLINE(ebone, EditBone *), \
48 (((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)))
52#define BONE_SELECT_PARENT 0
53#define BONE_SELECT_CHILD 1
76 const float align_axis[3],
84 Main *bmain,
Object *ob,
const float cursor[3],
int centermode,
int around);
106 const char *oldnamep,
107 const char *newnamep);
121 bool do_strip_numbers);
139 unsigned int select_id,
142 unsigned int select_id,
145 unsigned int select_id,
151 unsigned int select_id,
183#define ARM_GROUPS_NAME 1
184#define ARM_GROUPS_ENVELOPE 2
185#define ARM_GROUPS_AUTO 3
217 unsigned int ebone_child_tot);
316 bool ignore_visibility);
339 float cagemat[4][4]);
#define ATTR_NONNULL(...)
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
Bone * ED_armature_pick_bone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_armature_ebone_selectflag_disable(EditBone *ebone, int flag)
void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathCalcRange range)
EditBone * ED_armature_ebone_add(bArmature *arm, const char *name)
void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src, bool do_id_user)
bool ED_object_posemode_enter_ex(Main *bmain, Object *ob)
void ED_armature_edit_transform_mirror_update(Object *obedit)
bool ED_armature_edit_deselect_all_visible(Object *obedit)
@ POSE_PATH_CALC_RANGE_CURRENT_FRAME
@ POSE_PATH_CALC_RANGE_CHANGED
@ POSE_PATH_CALC_RANGE_FULL
void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bool check_select)
EditBone * ED_armature_ebone_find_name(const ListBase *edbo, const char *name)
void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
EditBone * ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool view_aligned)
void ED_armature_ebone_from_mat3(EditBone *ebone, const float mat[3][3])
void ED_armature_ebone_to_mat4(EditBone *ebone, float r_mat[4][4])
void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep)
Base * ED_armature_base_and_ebone_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, EditBone **r_ebone)
void ED_armature_ebone_copy(EditBone *dest, const EditBone *source)
void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
void ED_object_vgroup_calc_from_armature(ReportList *reports, Depsgraph *depsgraph, Scene *scene, Object *ob, Object *par, int mode, bool mirror)
float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_axis[3], bool axis_only)
void ED_armature_edit_sync_selection(ListBase *edbo)
bool ED_object_posemode_enter(bContext *C, Object *ob)
bool ED_pose_deselect_all_multi_ex(blender::Span< Base * > bases, int select_mode, bool ignore_visibility)
bArmature * ED_armature_context(const bContext *C)
bool ED_armature_edit_deselect_all(Object *obedit)
bool ED_pose_deselect_all_multi(bContext *C, int select_mode, bool ignore_visibility)
EditBone * ED_armature_pick_ebone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_mesh_deform_bind_callback(Object *object, MeshDeformModifierData *mmd, Mesh *cagemesh, float *vertexcos, int verts_num, float cagemat[4][4])
bool bool ED_armature_pose_select_pick_with_buffer(const Scene *scene, ViewLayer *view_layer, View3D *v3d, Base *base, const GPUSelectResult *hit_results, int hits, const SelectPick_Params ¶ms, bool do_nearest) ATTR_NONNULL(1
EditBone * ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], unsigned int ebone_child_tot)
int ED_armature_ebone_selectflag_get(const EditBone *ebone)
void ED_armature_ebone_listbase_free(ListBase *lb, bool do_id_user)
bPoseChannel * ED_armature_pick_pchan(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag)
bool bool void ED_armature_pose_select_in_wpaint_mode(const Scene *scene, ViewLayer *view_layer, Base *base_select)
Object * ED_pose_object_from_context(bContext *C)
bool ED_armature_edit_deselect_all_multi_ex(blender::Span< Base * > bases)
void ED_armature_ebone_select_set(EditBone *ebone, bool select)
void ED_armature_bones_flip_names(Main *bmain, bArmature *arm, ListBase *bones_names, bool do_strip_numbers)
Base * ED_armature_base_and_bone_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, Bone **r_bone)
void ED_armature_edit_transform(bArmature *arm, const float mat[4][4], bool do_props)
bool ED_armature_edit_select_pick_bone(bContext *C, Base *basact, EditBone *ebone, int selmask, const SelectPick_Params ¶ms)
void ED_keymap_armature(wmKeyConfig *keyconf)
void ED_armature_edit_free(bArmature *arm)
bool ED_armature_edit_select_op_from_tagged(bArmature *arm, int sel_op)
bool ED_armature_edit_deselect_all_visible_multi(bContext *C)
void ED_armature_undosys_type(UndoType *ut)
void ED_pose_bone_select_tag_update(Object *ob)
Base * ED_armature_base_and_pchan_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, bPoseChannel **r_pchan)
void ED_operatortypes_armature()
void ED_armature_origin_set(Main *bmain, Object *ob, const float cursor[3], int centermode, int around)
wmOperatorStatus ED_armature_join_objects_exec(bContext *C, wmOperator *op)
void ED_armature_ebone_unique_name(ListBase *ebones, char *name, EditBone *bone)
void ED_armature_transform(bArmature *arm, const float mat[4][4], bool do_props)
void ED_armature_ebone_to_mat3(EditBone *ebone, float r_mat[3][3])
bool ED_armature_pose_select_pick_bone(const Scene *scene, ViewLayer *view_layer, View3D *v3d, Object *ob, bPoseChannel *pchan, const SelectPick_Params ¶ms) ATTR_NONNULL(1
void ED_armature_from_edit(Main *bmain, bArmature *arm)
void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag)
void ED_operatormacros_armature()
void ED_armature_ebone_remove(bArmature *arm, EditBone *exBone)
Object * ED_armature_object_and_ebone_from_select_buffer(blender::Span< Object * > objects, unsigned int select_id, EditBone **r_ebone)
bool ED_object_posemode_exit_ex(Main *bmain, Object *ob)
void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4])
bool ED_pose_deselect_all(Object *ob, int select_mode, bool ignore_visibility)
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select, bool change_active)
void ED_armature_to_edit(bArmature *arm)
bool ED_armature_edit_select_pick(bContext *C, const int mval[2], const SelectPick_Params ¶ms)
bool ED_armature_edit_deselect_all_visible_multi_ex(blender::Span< Base * > bases)
EditBone * ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
bool ED_object_posemode_exit(bContext *C, Object *ob)
BPy_StructRNA * depsgraph
float length(VecOp< float, D >) RET
struct ReportList * reports