Blender V5.0
ED_armature.hh
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "BLI_compiler_attrs.h"
12#include "BLI_span.hh"
13
15
16struct Base;
17struct Bone;
18struct Depsgraph;
19struct EditBone;
20struct GPUSelectResult;
21struct ListBase;
22struct Main;
23struct Mesh;
25struct Object;
26struct ReportList;
27struct Scene;
29struct UndoType;
30struct View3D;
31struct ViewLayer;
32struct bArmature;
33struct bContext;
34struct bPoseChannel;
35struct wmKeyConfig;
36struct wmOperator;
37
38#define BONESEL_ROOT (1u << 29)
39#define BONESEL_TIP (1u << 30)
40#define BONESEL_BONE (1u << 31)
41#define BONESEL_ANY (BONESEL_TIP | BONESEL_ROOT | BONESEL_BONE)
42
43#define EBONE_SELECTABLE(arm, ebone) \
44 (blender::animrig::bone_is_visible(arm, ebone) && !((ebone)->flag & BONE_UNSELECTABLE))
45
46#define EBONE_EDITABLE(ebone) \
47 (CHECK_TYPE_INLINE(ebone, EditBone *), \
48 (((ebone)->flag & BONE_SELECTED) && !((ebone)->flag & BONE_EDITMODE_LOCKED)))
49
50/* Used in `armature_select.cc` and `pose_select.cc`. */
51
52#define BONE_SELECT_PARENT 0
53#define BONE_SELECT_CHILD 1
54
55/* `armature_add.cc` */
56
63EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool view_aligned);
64
65void ED_armature_ebone_copy(EditBone *dest, const EditBone *source);
66
71
76 const float align_axis[3],
77 bool axis_only);
84 Main *bmain, Object *ob, const float cursor[3], int centermode, int around);
88void ED_armature_edit_transform(bArmature *arm, const float mat[4][4], bool do_props);
89void ED_armature_transform(bArmature *arm, const float mat[4][4], bool do_props);
90
91/* `armature_naming.cc` */
92
97void ED_armature_ebone_unique_name(ListBase *ebones, char *name, EditBone *bone);
98
104void ED_armature_bone_rename(Main *bmain,
105 bArmature *arm,
106 const char *oldnamep,
107 const char *newnamep);
119 bArmature *arm,
120 ListBase *bones_names,
121 bool do_strip_numbers);
122
123/* `armature_ops.cc` */
124
127void ED_keymap_armature(wmKeyConfig *keyconf);
128
129/* `armature_relations.cc` */
130
135
136/* `armature_select.cc` */
137
139 unsigned int select_id,
140 EditBone **r_ebone);
142 unsigned int select_id,
143 EditBone **r_ebone);
145 unsigned int select_id,
146 bPoseChannel **r_pchan);
151 unsigned int select_id,
152 Bone **r_bone);
162 bContext *C, Base *basact, EditBone *ebone, int selmask, const SelectPick_Params &params);
166bool ED_armature_edit_select_pick(bContext *C, const int mval[2], const SelectPick_Params &params);
180
181/* `armature_skinning.cc` */
182
183#define ARM_GROUPS_NAME 1
184#define ARM_GROUPS_ENVELOPE 2
185#define ARM_GROUPS_AUTO 3
187 Depsgraph *depsgraph,
188 Scene *scene,
189 Object *ob,
190 Object *par,
191 int mode,
192 bool mirror);
193
194/* `editarmature_undo.cc` */
195
198
199/* `armature_utils.cc` */
200
206void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected);
208bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child);
217 unsigned int ebone_child_tot);
218void ED_armature_ebone_to_mat3(EditBone *ebone, float r_mat[3][3]);
219void ED_armature_ebone_to_mat4(EditBone *ebone, float r_mat[4][4]);
220void ED_armature_ebone_from_mat3(EditBone *ebone, const float mat[3][3]);
221void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4]);
225EditBone *ED_armature_ebone_find_name(const ListBase *edbo, const char *name);
230void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bool check_select);
237void ED_armature_from_edit(Main *bmain, bArmature *arm);
242
246void ED_armature_ebone_listbase_free(ListBase *lb, bool do_id_user);
247void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src, bool do_id_user);
248
254
255/* `pose_edit.cc` */
256
258bool ED_object_posemode_exit_ex(Main *bmain, Object *ob);
261bool ED_object_posemode_enter_ex(Main *bmain, Object *ob);
263
270
277
278/* `pose_select.cc` */
279
284 ViewLayer *view_layer,
285 View3D *v3d,
286 Object *ob,
287 bPoseChannel *pchan,
288 const SelectPick_Params &params) ATTR_NONNULL(1, 2, 3, 4);
296 ViewLayer *view_layer,
297 View3D *v3d,
298 Base *base,
299 const GPUSelectResult *hit_results,
300 int hits,
302 bool do_nearest) ATTR_NONNULL(1, 2, 3, 4, 5);
312 ViewLayer *view_layer,
313 Base *base_select);
315 int select_mode,
316 bool ignore_visibility);
317bool ED_pose_deselect_all_multi(bContext *C, int select_mode, bool ignore_visibility);
323bool ED_pose_deselect_all(Object *ob, int select_mode, bool ignore_visibility);
330void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select, bool change_active);
331
332/* `meshlaplacian.cc` */
333
336 Mesh *cagemesh,
337 float *vertexcos,
338 int verts_num,
339 float cagemat[4][4]);
340
341EditBone *ED_armature_pick_ebone(bContext *C, const int xy[2], bool findunsel, Base **r_base);
342bPoseChannel *ED_armature_pick_pchan(bContext *C, const int xy[2], bool findunsel, Base **r_base);
343Bone *ED_armature_pick_bone(bContext *C, const int xy[2], bool findunsel, Base **r_base);
#define ATTR_NONNULL(...)
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
Bone * ED_armature_pick_bone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_armature_ebone_selectflag_disable(EditBone *ebone, int flag)
void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob, ePosePathCalcRange range)
Definition pose_edit.cc:152
EditBone * ED_armature_ebone_add(bArmature *arm, const char *name)
void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src, bool do_id_user)
bool ED_object_posemode_enter_ex(Main *bmain, Object *ob)
Definition pose_edit.cc:77
void ED_armature_edit_transform_mirror_update(Object *obedit)
bool ED_armature_edit_deselect_all_visible(Object *obedit)
ePosePathCalcRange
@ POSE_PATH_CALC_RANGE_CURRENT_FRAME
@ POSE_PATH_CALC_RANGE_CHANGED
@ POSE_PATH_CALC_RANGE_FULL
void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bool check_select)
EditBone * ED_armature_ebone_find_name(const ListBase *edbo, const char *name)
void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
EditBone * ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool view_aligned)
void ED_armature_ebone_from_mat3(EditBone *ebone, const float mat[3][3])
void ED_armature_ebone_to_mat4(EditBone *ebone, float r_mat[4][4])
void ED_armature_bone_rename(Main *bmain, bArmature *arm, const char *oldnamep, const char *newnamep)
Base * ED_armature_base_and_ebone_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, EditBone **r_ebone)
void ED_armature_ebone_copy(EditBone *dest, const EditBone *source)
void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
void ED_object_vgroup_calc_from_armature(ReportList *reports, Depsgraph *depsgraph, Scene *scene, Object *ob, Object *par, int mode, bool mirror)
float ED_armature_ebone_roll_to_vector(const EditBone *bone, const float align_axis[3], bool axis_only)
void ED_armature_edit_sync_selection(ListBase *edbo)
bool ED_object_posemode_enter(bContext *C, Object *ob)
Definition pose_edit.cc:98
bool ED_pose_deselect_all_multi_ex(blender::Span< Base * > bases, int select_mode, bool ignore_visibility)
bArmature * ED_armature_context(const bContext *C)
bool ED_armature_edit_deselect_all(Object *obedit)
bool ED_pose_deselect_all_multi(bContext *C, int select_mode, bool ignore_visibility)
EditBone * ED_armature_pick_ebone(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_mesh_deform_bind_callback(Object *object, MeshDeformModifierData *mmd, Mesh *cagemesh, float *vertexcos, int verts_num, float cagemat[4][4])
bool bool ED_armature_pose_select_pick_with_buffer(const Scene *scene, ViewLayer *view_layer, View3D *v3d, Base *base, const GPUSelectResult *hit_results, int hits, const SelectPick_Params &params, bool do_nearest) ATTR_NONNULL(1
EditBone * ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], unsigned int ebone_child_tot)
int ED_armature_ebone_selectflag_get(const EditBone *ebone)
void ED_armature_ebone_listbase_free(ListBase *lb, bool do_id_user)
bPoseChannel * ED_armature_pick_pchan(bContext *C, const int xy[2], bool findunsel, Base **r_base)
void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag)
bool bool void ED_armature_pose_select_in_wpaint_mode(const Scene *scene, ViewLayer *view_layer, Base *base_select)
Object * ED_pose_object_from_context(bContext *C)
Definition pose_edit.cc:58
bool ED_armature_edit_deselect_all_multi_ex(blender::Span< Base * > bases)
void ED_armature_ebone_select_set(EditBone *ebone, bool select)
void ED_armature_bones_flip_names(Main *bmain, bArmature *arm, ListBase *bones_names, bool do_strip_numbers)
Base * ED_armature_base_and_bone_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, Bone **r_bone)
void ED_armature_edit_transform(bArmature *arm, const float mat[4][4], bool do_props)
bool ED_armature_edit_select_pick_bone(bContext *C, Base *basact, EditBone *ebone, int selmask, const SelectPick_Params &params)
void ED_keymap_armature(wmKeyConfig *keyconf)
void ED_armature_edit_free(bArmature *arm)
bool ED_armature_edit_select_op_from_tagged(bArmature *arm, int sel_op)
bool ED_armature_edit_deselect_all_visible_multi(bContext *C)
void ED_armature_undosys_type(UndoType *ut)
void ED_pose_bone_select_tag_update(Object *ob)
Base * ED_armature_base_and_pchan_from_select_buffer(blender::Span< Base * > bases, unsigned int select_id, bPoseChannel **r_pchan)
void ED_operatortypes_armature()
void ED_armature_origin_set(Main *bmain, Object *ob, const float cursor[3], int centermode, int around)
wmOperatorStatus ED_armature_join_objects_exec(bContext *C, wmOperator *op)
void ED_armature_ebone_unique_name(ListBase *ebones, char *name, EditBone *bone)
void ED_armature_transform(bArmature *arm, const float mat[4][4], bool do_props)
void ED_armature_ebone_to_mat3(EditBone *ebone, float r_mat[3][3])
bool ED_armature_pose_select_pick_bone(const Scene *scene, ViewLayer *view_layer, View3D *v3d, Object *ob, bPoseChannel *pchan, const SelectPick_Params &params) ATTR_NONNULL(1
void ED_armature_from_edit(Main *bmain, bArmature *arm)
void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag)
void ED_operatormacros_armature()
void ED_armature_ebone_remove(bArmature *arm, EditBone *exBone)
Object * ED_armature_object_and_ebone_from_select_buffer(blender::Span< Object * > objects, unsigned int select_id, EditBone **r_ebone)
bool ED_object_posemode_exit_ex(Main *bmain, Object *ob)
Definition pose_edit.cc:113
void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4])
bool ED_pose_deselect_all(Object *ob, int select_mode, bool ignore_visibility)
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select, bool change_active)
void ED_armature_to_edit(bArmature *arm)
bool ED_armature_edit_select_pick(bContext *C, const int mval[2], const SelectPick_Params &params)
bool ED_armature_edit_deselect_all_visible_multi_ex(blender::Span< Base * > bases)
EditBone * ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
bool ED_object_posemode_exit(bContext *C, Object *ob)
Definition pose_edit.cc:126
#define C
Definition RandGen.cpp:29
BPy_StructRNA * depsgraph
#define select(A, B, C)
float length(VecOp< float, D >) RET
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
const char * name
struct ReportList * reports
int xy[2]
Definition wm_draw.cc:178
uint8_t flag
Definition wm_window.cc:145