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Blender V5.0
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#include <mnee.h>
Public Attributes | |
| float3 | p |
| float3 | dp_du |
| float3 | dp_dv |
| float3 | n |
| float3 | ng |
| float3 | dn_du |
| float3 | dn_dv |
| float2 | uv |
| int | object |
| int | prim |
| int | shader |
| float | eta |
| ccl_private ShaderClosure * | bsdf |
| float2 | n_offset |
| float2 | constraint |
| float4 | a |
| float4 | b |
| float4 | c |
| ccl_private ShaderClosure* ManifoldVertex::bsdf |
| float3 ManifoldVertex::p |
Definition at line 61 of file mnee.h.
Referenced by mnee_newton_solver().