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Blender V5.0
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#include <MOD_lineart.hh>
Public Attributes | |
| LineartVert * | v1 |
| LineartVert * | v2 |
| LineartTriangle * | t1 |
| LineartTriangle * | t2 |
| ListBase | segments |
| int8_t | min_occ |
| uint16_t | flags |
| uint8_t | intersection_mask |
| uint64_t | edge_identifier |
| uint64_t | target_reference |
| Object * | object_ref |
Definition at line 172 of file MOD_lineart.hh.
| uint64_t LineartEdge::edge_identifier |
Matches the shadow result, used to determine whether a line is in the shadow or not. edge_identifier usages:
Definition at line 194 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), and lineart_shadow_cast_generate_edges().
| uint16_t LineartEdge::flags |
Also for line type determination on chaining.
Definition at line 183 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), lineart_line_get_connected(), lineart_triangle_intersect_in_bounding_area(), and MOD_lineart_chain_feature_lines().
| uint8_t LineartEdge::intersection_mask |
Definition at line 184 of file MOD_lineart.hh.
Referenced by lineart_line_get_connected().
| int8_t LineartEdge::min_occ |
Definition at line 180 of file MOD_lineart.hh.
| Object* LineartEdge::object_ref |
Still need this entry because culled lines will not add to object LineartElementLinkNode node (known as eln internally).
TODO: If really need more savings, we can allocate this in a "extended" way too, but we need another bit in flags to be able to show the difference.
Definition at line 209 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), and lineart_line_get_connected().
| ListBase LineartEdge::segments |
Definition at line 179 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), lineart_register_shadow_cuts(), and MOD_lineart_chain_feature_lines().
| LineartTriangle* LineartEdge::t1 |
These two variables are also used to specify original edge and segment during 3rd stage reprojection, So we can easily find out the line which results come from.
Definition at line 177 of file MOD_lineart.hh.
Referenced by lineart_edge_from_triangle(), lineart_geometry_object_load(), lineart_shadow_cast_generate_edges(), lineart_shadow_create_shadow_edge_array(), and MOD_lineart_chain_feature_lines().
| LineartTriangle * LineartEdge::t2 |
Definition at line 177 of file MOD_lineart.hh.
Referenced by lineart_edge_from_triangle(), lineart_geometry_object_load(), lineart_shadow_cast_generate_edges(), lineart_shadow_create_shadow_edge_array(), and MOD_lineart_chain_feature_lines().
| uint64_t LineartEdge::target_reference |
Definition at line 200 of file MOD_lineart.hh.
| LineartVert* LineartEdge::v1 |
Definition at line 173 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), lineart_line_get_connected(), lineart_shadow_cast_generate_edges(), lineart_shadow_create_shadow_edge_array(), and MOD_lineart_chain_feature_lines().
| LineartVert * LineartEdge::v2 |
Definition at line 173 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), lineart_line_get_connected(), lineart_shadow_cast_generate_edges(), and MOD_lineart_chain_feature_lines().