Blender V5.0
sky_single_scattering.cpp File Reference
#include <algorithm>
#include "sky_math.h"
#include "sky_nishita.h"

Go to the source code of this file.

Functions

static float3 geographical_to_direction (float lat, float lon)
static float3 spec_to_xyz (const float *spectrum)
static float density_rayleigh (float height)
static float density_mie (float height)
static float density_ozone (float height)
static float phase_rayleigh (float mu)
static float phase_mie (float mu)
static bool surface_intersection (float3 pos, float3 dir)
static float3 atmosphere_intersection (float3 pos, float3 dir)
static float3 ray_optical_depth (float3 ray_origin, float3 ray_dir)
static void single_scattering (float3 ray_dir, float3 sun_dir, float3 ray_origin, float air_density, float aerosol_density, float ozone_density, float *r_spectrum)
void SKY_single_scattering_precompute_texture (float *pixels, int stride, int width, int height, float sun_elevation, float altitude, float air_density, float aerosol_density, float ozone_density)
static void sun_radiation (float3 cam_dir, float altitude, float air_density, float aerosol_density, float solid_angle, float *r_spectrum)
void SKY_single_scattering_precompute_sun (float sun_elevation, float angular_diameter, float altitude, float air_density, float aerosol_density, float r_pixel_bottom[3], float r_pixel_top[3])

Variables

static const float RAYLEIGH_SCALE = 8e3f
static const float MIE_SCALE = 1.2e3f
static const float MIE_COEFF = 2e-5f
static const float MIE_G = 0.76f
static const float SQR_G = MIE_G * MIE_G
static const float EARTH_RADIUS = 6360e3f
static const float ATMOSPHERE_RADIUS = 6420e3f
static const int STEPS = 32
static const int NUM_WAVELENGTHS = 21
static const int MIN_WAVELENGTH = 380
static const int MAX_WAVELENGTH = 780
static const float STEP_LAMBDA = (MAX_WAVELENGTH - MIN_WAVELENGTH) / (NUM_WAVELENGTHS - 1)
static const float IRRADIANCE []
static const float RAYLEIGH_COEFF []
static const float OZONE_COEFF []
static const float CMF_XYZ [][3]
static const int QUADRATURE_STEPS = 8
static const float QUADRATURE_NODES []
static const float QUADRATURE_WEIGHTS []

Function Documentation

◆ atmosphere_intersection()

float3 atmosphere_intersection ( float3 pos,
float3 dir )
static

◆ density_mie()

float density_mie ( float height)
static

Definition at line 128 of file sky_single_scattering.cpp.

References expf, and MIE_SCALE.

Referenced by ray_optical_depth(), and single_scattering().

◆ density_ozone()

float density_ozone ( float height)
static

Definition at line 133 of file sky_single_scattering.cpp.

References fabs().

Referenced by ray_optical_depth(), and single_scattering().

◆ density_rayleigh()

float density_rayleigh ( float height)
static

Definition at line 123 of file sky_single_scattering.cpp.

References expf, and RAYLEIGH_SCALE.

Referenced by ray_optical_depth(), and single_scattering().

◆ geographical_to_direction()

float3 geographical_to_direction ( float lat,
float lon )
static

◆ phase_mie()

float phase_mie ( float mu)
static

Definition at line 143 of file sky_single_scattering.cpp.

References M_PI_F, MIE_G, powf, sqr, and SQR_G.

Referenced by single_scattering().

◆ phase_rayleigh()

float phase_rayleigh ( float mu)
static

Definition at line 138 of file sky_single_scattering.cpp.

References M_1_PI_F, and sqr.

Referenced by single_scattering().

◆ ray_optical_depth()

◆ single_scattering()

◆ SKY_single_scattering_precompute_sun()

void SKY_single_scattering_precompute_sun ( float sun_elevation,
float angular_diameter,
float altitude,
float air_density,
float aerosol_density,
float r_pixel_bottom[3],
float r_pixel_top[3] )

◆ SKY_single_scattering_precompute_texture()

void SKY_single_scattering_precompute_texture ( float * pixels,
int stride,
int width,
int height,
float sun_elevation,
float altitude,
float air_density,
float aerosol_density,
float ozone_density )

◆ spec_to_xyz()

◆ sun_radiation()

void sun_radiation ( float3 cam_dir,
float altitude,
float air_density,
float aerosol_density,
float solid_angle,
float * r_spectrum )
static

◆ surface_intersection()

bool surface_intersection ( float3 pos,
float3 dir )
static

Definition at line 150 of file sky_single_scattering.cpp.

References b, dot(), EARTH_RADIUS, len_squared(), pos, sqr, and float3::z.

Referenced by single_scattering().

Variable Documentation

◆ ATMOSPHERE_RADIUS

const float ATMOSPHERE_RADIUS = 6420e3f
static

Definition at line 21 of file sky_single_scattering.cpp.

◆ CMF_XYZ

const float CMF_XYZ[][3]
static
Initial value:
= {{0.00136800000f, 0.00003900000f, 0.00645000100f},
{0.01431000000f, 0.00039600000f, 0.06785001000f},
{0.13438000000f, 0.00400000000f, 0.64560000000f},
{0.34828000000f, 0.02300000000f, 1.74706000000f},
{0.29080000000f, 0.06000000000f, 1.66920000000f},
{0.09564000000f, 0.13902000000f, 0.81295010000f},
{0.00490000000f, 0.32300000000f, 0.27200000000f},
{0.06327000000f, 0.71000000000f, 0.07824999000f},
{0.29040000000f, 0.95400000000f, 0.02030000000f},
{0.59450000000f, 0.99500000000f, 0.00390000000f},
{0.91630000000f, 0.87000000000f, 0.00165000100f},
{1.06220000000f, 0.63100000000f, 0.00080000000f},
{0.85444990000f, 0.38100000000f, 0.00019000000f},
{0.44790000000f, 0.17500000000f, 0.00002000000f},
{0.16490000000f, 0.06100000000f, 0.00000000000f},
{0.04677000000f, 0.01700000000f, 0.00000000000f},
{0.01135916000f, 0.00410200000f, 0.00000000000f},
{0.00289932700f, 0.00104700000f, 0.00000000000f},
{0.00069007860f, 0.00024920000f, 0.00000000000f},
{0.00016615050f, 0.00006000000f, 0.00000000000f},
{0.00004150994f, 0.00001499000f, 0.00000000000f}}

Definition at line 56 of file sky_single_scattering.cpp.

Referenced by spec_to_xyz().

◆ EARTH_RADIUS

const float EARTH_RADIUS = 6360e3f
static

Definition at line 20 of file sky_single_scattering.cpp.

◆ IRRADIANCE

const float IRRADIANCE[]
static
Initial value:
= {
1.45756829855592995315f, 1.56596305559738380175f, 1.65148449067670455293f,
1.71496242737209314555f, 1.75797983805020541226f, 1.78256407885924539336f,
1.79095108475838560302f, 1.78541550133410664714f, 1.76815554864306845317f,
1.74122069647250410362f, 1.70647127164943679389f, 1.66556087452739887134f,
1.61993437242451854274f, 1.57083597368892080581f, 1.51932335059305478886f,
1.46628494965214395407f, 1.41245852740172450623f, 1.35844961970384092709f,
1.30474913844739281998f, 1.25174963272610817455f, 1.19975998755420620867f}

Definition at line 29 of file sky_single_scattering.cpp.

Referenced by single_scattering(), and sun_radiation().

◆ MAX_WAVELENGTH

const int MAX_WAVELENGTH = 780
static

Definition at line 25 of file sky_single_scattering.cpp.

◆ MIE_COEFF

const float MIE_COEFF = 2e-5f
static

Definition at line 17 of file sky_single_scattering.cpp.

Referenced by single_scattering(), and sun_radiation().

◆ MIE_G

const float MIE_G = 0.76f
static

Definition at line 18 of file sky_single_scattering.cpp.

Referenced by phase_mie().

◆ MIE_SCALE

const float MIE_SCALE = 1.2e3f
static

Definition at line 16 of file sky_single_scattering.cpp.

Referenced by density_mie().

◆ MIN_WAVELENGTH

const int MIN_WAVELENGTH = 380
static

Definition at line 24 of file sky_single_scattering.cpp.

◆ NUM_WAVELENGTHS

◆ OZONE_COEFF

const float OZONE_COEFF[]
static
Initial value:
= {
0.00000000325126849861f, 0.00000000585395365047f, 0.00000001977191155085f,
0.00000007309568762914f, 0.00000020084561514287f, 0.00000040383958096161f,
0.00000063551335912363f, 0.00000096707041180970f, 0.00000154797400424410f,
0.00000209038647223331f, 0.00000246128056164565f, 0.00000273551299461512f,
0.00000215125863128643f, 0.00000159051840791988f, 0.00000112356197979857f,
0.00000073527551487574f, 0.00000046450130357806f, 0.00000033096079921048f,
0.00000022512612292678f, 0.00000014879129266490f, 0.00000016828623364192f}

Definition at line 47 of file sky_single_scattering.cpp.

Referenced by single_scattering().

◆ QUADRATURE_NODES

const float QUADRATURE_NODES[]
static
Initial value:
= {0.006811185292f,
0.03614807107f,
0.09004346519f,
0.1706680068f,
0.2818362161f,
0.4303406404f,
0.6296271457f,
0.9145252695f}

Definition at line 89 of file sky_single_scattering.cpp.

Referenced by ray_optical_depth().

◆ QUADRATURE_STEPS

const int QUADRATURE_STEPS = 8
static

Definition at line 88 of file sky_single_scattering.cpp.

Referenced by ray_optical_depth().

◆ QUADRATURE_WEIGHTS

const float QUADRATURE_WEIGHTS[]
static
Initial value:
= {0.01750893642f,
0.04135477391f,
0.06678839063f,
0.09507698807f,
0.1283416365f,
0.1707430204f,
0.2327233347f,
0.3562490486f}

Definition at line 97 of file sky_single_scattering.cpp.

Referenced by ray_optical_depth().

◆ RAYLEIGH_COEFF

const float RAYLEIGH_COEFF[]
static
Initial value:
= {
0.00005424820087636473f, 0.00004418549866505454f, 0.00003635151910165377f,
0.00003017929012024763f, 0.00002526320226989157f, 0.00002130859310621843f,
0.00001809838025320633f, 0.00001547057129129042f, 0.00001330284977336850f,
0.00001150184784075764f, 0.00000999557429990163f, 0.00000872799973630707f,
0.00000765513700977967f, 0.00000674217203751443f, 0.00000596134125832052f,
0.00000529034598065810f, 0.00000471115687557433f, 0.00000420910481110487f,
0.00000377218381260133f, 0.00000339051255477280f, 0.00000305591531679811f}

Definition at line 38 of file sky_single_scattering.cpp.

Referenced by single_scattering(), and sun_radiation().

◆ RAYLEIGH_SCALE

const float RAYLEIGH_SCALE = 8e3f
static

Definition at line 15 of file sky_single_scattering.cpp.

Referenced by density_rayleigh().

◆ SQR_G

const float SQR_G = MIE_G * MIE_G
static

Definition at line 19 of file sky_single_scattering.cpp.

◆ STEP_LAMBDA

const float STEP_LAMBDA = (MAX_WAVELENGTH - MIN_WAVELENGTH) / (NUM_WAVELENGTHS - 1)
static

Definition at line 27 of file sky_single_scattering.cpp.

Referenced by spec_to_xyz().

◆ STEPS

const int STEPS = 32
static

Definition at line 22 of file sky_single_scattering.cpp.

Referenced by single_scattering().