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| static void | blender::geometry::gather (const Span< int > src, const Span< int16_t > indices, MutableSpan< int > dst) |
| static Span< int > | blender::geometry::gather_or_reference (const Span< int > src, const Span< int16_t > indices, Vector< int > &dst) |
| static Span< int > | blender::geometry::gather_or_reference (const Span< int > src, const IndexMaskSegment mask, Vector< int > &dst) |
| static Span< float3 > | blender::geometry::face_normals_if_worthwhile (const Mesh &src_mesh, const int selection_size) |
| static void | blender::geometry::copy_loose_vert_hint (const Mesh &src, Mesh &dst) |
| static QuadDirection | blender::geometry::quad::calc_quad_direction_beauty (const float3 &v0, const float3 &v1, const float3 &v2, const float3 &v3) |
| static void | blender::geometry::quad::calc_quad_directions (const Span< float3 > positions, const Span< int > face_offsets, const Span< int > corner_verts, const TriangulateQuadMode quad_mode, MutableSpan< QuadDirection > directions) |
| static void | blender::geometry::quad::calc_corner_tris (const Span< int > face_offsets, const Span< QuadDirection > directions, MutableSpan< int3 > corner_tris) |
| static void | blender::geometry::quad::calc_corner_tris (const Span< float3 > positions, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const IndexMask &quads, const TriangulateQuadMode quad_mode, MutableSpan< int3 > corner_tris) |
| static OffsetIndices< int > | blender::geometry::gather_selected_offsets (const OffsetIndices< int > src_offsets, const IndexMaskSegment selection, MutableSpan< int > dst_offsets) |
| static OffsetIndices< int > | blender::geometry::ngon::calc_tris_by_ngon (const OffsetIndices< int > src_faces, const IndexMask &ngons, MutableSpan< int > face_offset_data) |
| static void | blender::geometry::ngon::calc_corner_tris (const Span< float3 > positions, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const Span< float3 > face_normals, const IndexMask &ngons, const OffsetIndices< int > tris_by_ngon, const TriangulateNGonMode ngon_mode, MutableSpan< int3 > corner_tris) |
| static int3 | blender::geometry::tri_to_ordered (const int3 tri) |
| static Span< int3 > | blender::geometry::tri_to_ordered_tri (MutableSpan< int3 > tris) |
| static IndexMask | blender::geometry::face_tris_mask (const OffsetIndices< int > src_faces, const IndexMask &mask, IndexMaskMemory &memory) |
| static IndexMask | blender::geometry::tris_in_set (const IndexMask &tri_mask, const OffsetIndices< int > faces, const Span< int > corner_verts, const VectorSet< TriKey, 4, DefaultProbingStrategy, FaceHash, FacesEquality, SimpleVectorSetSlot< TriKey, int > > &unique_tris, IndexMaskMemory &memory) |
| static void | blender::geometry::face_keys_to_face_indices (const Span< TriKey > faces, MutableSpan< int > indices) |
| static void | blender::geometry::quad_indices_of_tris (const IndexMask &quads, MutableSpan< int > indices) |
| static void | blender::geometry::ngon_indices_of_tris (const IndexMask &ngons, const OffsetIndices< int > tris_by_ngon, MutableSpan< int > indices) |
| std::optional< Mesh * > | blender::geometry::mesh_triangulate (const Mesh &src_mesh, const IndexMask &selection, TriangulateNGonMode ngon_mode, TriangulateQuadMode quad_mode, const bke::AttributeFilter &attribute_filter) |