Blender V5.0
compositor_read_input_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_read_input_shared)
9PUSH_CONSTANT(int2, lower_bound)
10SAMPLER(0, sampler2D, input_tx)
11COMPUTE_SOURCE("compositor_read_input.glsl")
13
14GPU_SHADER_CREATE_INFO(compositor_read_input_float)
15ADDITIONAL_INFO(compositor_read_input_shared)
16IMAGE(0, SFLOAT_16, write, image2D, output_img)
17DEFINE_VALUE("READ_EXPRESSION(input_color)", "vec4(input_color.r, vec3(0.0f))")
20
21GPU_SHADER_CREATE_INFO(compositor_read_input_float4)
22ADDITIONAL_INFO(compositor_read_input_shared)
23IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
24DEFINE_VALUE("READ_EXPRESSION(input_color)", "input_color")
27
28GPU_SHADER_CREATE_INFO(compositor_read_input_alpha)
29ADDITIONAL_INFO(compositor_read_input_shared)
30IMAGE(0, SFLOAT_16, write, image2D, output_img)
31DEFINE_VALUE("READ_EXPRESSION(input_color)", "vec4(input_color.a, vec3(0.0f))")
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D