Blender V5.0
compositor_convert_infos.hh File Reference

Go to the source code of this file.

Functions

 DEFINE_VALUE ("CONVERT_EXPRESSION(value)", "ivec4(float_to_int(value.x), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float_to_int2(value.x), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float_to_float2(value.x), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float_to_float3(value.x), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float_to_color(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float_to_float4(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float_to_bool(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (int_to_int2(value.x), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int_to_float(value.x), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int_to_float2(value.x), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int_to_float3(value.x), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int_to_color(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int_to_float4(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (int_to_bool(value.x))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (int2_to_int(value.xy), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int2_to_float(value.xy), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int2_to_float2(value.xy), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int2_to_float3(value.xy), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int2_to_color(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (int2_to_float4(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (int2_to_bool(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float2_to_float(value.xy), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float2_to_int(value.xy), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float2_to_int2(value.xy), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float2_to_float3(value.xy), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float2_to_color(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float2_to_float4(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float2_to_bool(value.xy))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float3_to_float(value.xyz), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float3_to_int(value.xyz), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float3_to_int2(value.xyz), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float3_to_float2(value.xyz), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float3_to_color(value.xyz))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float3_to_float4(value.xyz))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float3_to_bool(value.xyz))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (color_to_float(value, luminance_coefficients_u), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (color_to_int(value, luminance_coefficients_u), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (color_to_int2(value), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (color_to_float2(value), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (color_to_float3(value), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (color_to_float4(value))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (color_to_bool(value, luminance_coefficients_u))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float4_to_float(value), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float4_to_int(value), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float4_to_int2(value), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float4_to_float2(value), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float4_to_float3(value), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (float4_to_color(value))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (float4_to_bool(value))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (bool_to_float(bool(value.x)), vec3(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (bool_to_int(bool(value.x)), ivec3(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 ivec4 (bool_to_int2(bool(value.x)), ivec2(0))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (bool_to_float2(bool(value.x)), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (bool_to_float3(bool(value.x)), 0.0f)") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (bool_to_color(bool(value.x)))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
 vec4 (bool_to_float4(bool(value.x)))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"

Function Documentation

◆ DEFINE_VALUE()

DEFINE_VALUE ( "CONVERT_EXPRESSION(value)" ,
"ivec4(float_to_int(value.x), ivec3(0))"  )

◆ ivec4() [1/20]

ivec4 ( bool_to_int(bool(value.x)) ,
ivec3(0)  )

◆ ivec4() [2/20]

ivec4 ( bool_to_int2(bool(value.x)) ,
ivec2(0)  )

◆ ivec4() [3/20]

ivec4 ( color_to_bool(value, luminance_coefficients_u) )

◆ ivec4() [4/20]

ivec4 ( color_to_int(value, luminance_coefficients_u) ,
ivec3(0)  )

◆ ivec4() [5/20]

ivec4 ( color_to_int2(value) ,
ivec2(0)  )

◆ ivec4() [6/20]

◆ ivec4() [7/20]

◆ ivec4() [8/20]

◆ ivec4() [9/20]

◆ ivec4() [10/20]

ivec4 ( float3_to_int(value.xyz) ,
ivec3(0)  )

◆ ivec4() [11/20]

ivec4 ( float3_to_int2(value.xyz) ,
ivec2(0)  )

◆ ivec4() [12/20]

◆ ivec4() [13/20]

ivec4 ( float4_to_int(value) ,
ivec3(0)  )

◆ ivec4() [14/20]

ivec4 ( float4_to_int2(value) ,
ivec2(0)  )

◆ ivec4() [15/20]

◆ ivec4() [16/20]

◆ ivec4() [17/20]

◆ ivec4() [18/20]

◆ ivec4() [19/20]

◆ ivec4() [20/20]

◆ vec4() [1/35]

◆ vec4() [2/35]

vec4 ( bool_to_float(bool(value.x)) ,
vec3(0.0f)  )

◆ vec4() [3/35]

vec4 ( bool_to_float2(bool(value.x)) ,
vec2(0.0f)  )

◆ vec4() [4/35]

vec4 ( bool_to_float3(bool(value.x)) ,
0. 0f )

◆ vec4() [5/35]

◆ vec4() [6/35]

vec4 ( color_to_float(value, luminance_coefficients_u) ,
vec3(0.0f)  )

◆ vec4() [7/35]

vec4 ( color_to_float2(value) ,
vec2(0.0f)  )

◆ vec4() [8/35]

vec4 ( color_to_float3(value) ,
0. 0f )

◆ vec4() [9/35]

◆ vec4() [10/35]

◆ vec4() [11/35]

vec4 ( float2_to_float(value.xy) ,
vec3(0.0f)  )

◆ vec4() [12/35]

◆ vec4() [13/35]

◆ vec4() [14/35]

vec4 ( float3_to_color(value.xyz) )

◆ vec4() [15/35]

vec4 ( float3_to_float(value.xyz) ,
vec3(0.0f)  )

◆ vec4() [16/35]

vec4 ( float3_to_float2(value.xyz) ,
vec2(0.0f)  )

◆ vec4() [17/35]

vec4 ( float3_to_float4(value.xyz) )

◆ vec4() [18/35]

◆ vec4() [19/35]

vec4 ( float4_to_float(value) ,
vec3(0.0f)  )

◆ vec4() [20/35]

vec4 ( float4_to_float2(value) ,
vec2(0.0f)  )

◆ vec4() [21/35]

vec4 ( float4_to_float3(value) ,
0. 0f )

◆ vec4() [22/35]

◆ vec4() [23/35]

◆ vec4() [24/35]

◆ vec4() [25/35]

◆ vec4() [26/35]

◆ vec4() [27/35]

◆ vec4() [28/35]

◆ vec4() [29/35]

◆ vec4() [30/35]

◆ vec4() [31/35]

◆ vec4() [32/35]

◆ vec4() [33/35]

◆ vec4() [34/35]

◆ vec4() [35/35]