Blender V5.0
KernelLightDistribution Struct Reference

#include <types.h>

Public Attributes

float totarea
int prim
int shader_flag
int object_id

Detailed Description

Definition at line 1631 of file kernel/types.h.

Member Data Documentation

◆ object_id

int KernelLightDistribution::object_id

Definition at line 1635 of file kernel/types.h.

Referenced by LightManager::device_update_distribution().

◆ prim

int KernelLightDistribution::prim

Definition at line 1633 of file kernel/types.h.

Referenced by LightManager::device_update_distribution().

◆ shader_flag

int KernelLightDistribution::shader_flag

Definition at line 1634 of file kernel/types.h.

Referenced by LightManager::device_update_distribution().

◆ totarea

float KernelLightDistribution::totarea

Definition at line 1632 of file kernel/types.h.

Referenced by LightManager::device_update_distribution().


The documentation for this struct was generated from the following file: