#include "usd_writer_mesh.hh"
#include "usd_armature_utils.hh"
#include "usd_attribute_utils.hh"
#include "usd_blend_shape_utils.hh"
#include "usd_skel_convert.hh"
#include "usd_utils.hh"
#include <pxr/usd/usdGeom/mesh.h>
#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
#include <pxr/usd/usdSkel/bindingAPI.h>
#include "BLI_array_utils.hh"
#include "BLI_assert.h"
#include "BLI_math_vector_types.hh"
#include "BKE_anonymous_attribute_id.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "BKE_lib_id.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_object.hh"
#include "BKE_report.hh"
#include "BKE_subdiv.hh"
#include "bmesh.hh"
#include "bmesh_tools.hh"
#include "DEG_depsgraph.hh"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "CLG_log.h"
Go to the source code of this file.
◆ LOG