23 params.set_output(
"Material", material);
#define GEO_NODE_INPUT_MATERIAL
#define NOD_REGISTER_NODE(REGISTER_FUNC)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void node_register_type(bNodeType &ntype)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare