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Blender V5.0
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#include "GPU_capabilities.hh"#include "vk_common.hh"#include "vk_texture.hh"#include "vk_buffer.hh"#include "vk_context.hh"#include "vk_data_conversion.hh"#include "vk_framebuffer.hh"#include "vk_memory_layout.hh"#include "vk_pixel_buffer.hh"#include "vk_shader.hh"#include "vk_shader_interface.hh"#include "vk_state_manager.hh"#include "vk_vertex_buffer.hh"#include "BLI_math_vector.hh"#include "BKE_global.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Functions | |
| static VkImageAspectFlags | blender::gpu::to_vk_image_aspect_single_bit (const VkImageAspectFlags format, bool stencil) |
| static VkImageUsageFlags | blender::gpu::to_vk_image_usage (const eGPUTextureUsage usage, const GPUTextureFormatFlag format_flag) |
| static VkImageCreateFlags | blender::gpu::to_vk_image_create (const GPUTextureType texture_type, const GPUTextureFormatFlag format_flag, const eGPUTextureUsage usage) |
| static float | blender::gpu::memory_priority (const eGPUTextureUsage texture_usage) |