18struct SeqAnimationBackup;
Functions and classes to work with Actions.
These structs are the foundation for all linked lists in the library system.
bool animation_keyframes_exist(const Scene *scene)
void animation_duplicate_backup_to_scene(Scene *scene, Strip *strip, AnimationBackup *backup)
void offset_animdata(const Scene *scene, Strip *strip, float ofs)
bool animation_drivers_exist(Scene *scene)
void free_animdata(Scene *scene, Strip *strip)
void animation_backup_original(Scene *scene, AnimationBackup *backup)
void animation_restore_original(Scene *scene, AnimationBackup *backup)
bool fcurve_matches(const Strip &strip, const FCurve &fcurve)
blender::animrig::Channelbag channelbag