17#ifndef BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
18#define BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
45 int m_compoundShapeRevision0;
46 int m_compoundShapeRevision1;
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
bool(* btShapePairCallback)(const btCollisionShape *pShape0, const btCollisionShape *pShape1)
btShapePairCallback gCompoundCompoundChildShapePairCallback
btAlignedObjectArray< btSimplePair > btSimplePairArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
void removeChildAlgorithms()
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
virtual ~btCompoundCompoundCollisionAlgorithm()
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual void * allocateCollisionAlgorithm(int size)=0
btManifoldResult is a helper class to manage contact results.
btDispatcher * m_dispatcher1
btCollisionAlgorithmCreateFunc()
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)