Blender V5.0
sepcomb_color.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8#include "kernel/svm/util.h"
9
11
13 const uint color_type,
14 const uint inputs_stack_offsets,
15 const uint result_stack_offset)
16{
17 uint red_stack_offset;
18 uint green_stack_offset;
19 uint blue_stack_offset;
21 inputs_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
22
23 const float r = stack_load_float(stack, red_stack_offset);
24 const float g = stack_load_float(stack, green_stack_offset);
25 const float b = stack_load_float(stack, blue_stack_offset);
26
27 /* Combine, and convert back to RGB */
28 const float3 color = svm_combine_color((NodeCombSepColorType)color_type, make_float3(r, g, b));
29
30 if (stack_valid(result_stack_offset)) {
31 stack_store_float3(stack, result_stack_offset, color);
32 }
33}
34
36 const uint color_type,
37 const uint input_stack_offset,
38 const uint results_stack_offsets)
39{
40 float3 color = stack_load_float3(stack, input_stack_offset);
41
42 /* Convert color space */
43 color = svm_separate_color((NodeCombSepColorType)color_type, color);
44
45 uint red_stack_offset;
46 uint green_stack_offset;
47 uint blue_stack_offset;
49 results_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
50
51 if (stack_valid(red_stack_offset)) {
52 stack_store_float(stack, red_stack_offset, color.x);
53 }
54 if (stack_valid(green_stack_offset)) {
55 stack_store_float(stack, green_stack_offset, color.y);
56 }
57 if (stack_valid(blue_stack_offset)) {
58 stack_store_float(stack, blue_stack_offset, color.z);
59 }
60}
61
unsigned int uint
ccl_device float3 svm_separate_color(NodeCombSepColorType type, const float3 color)
Definition color_util.h:396
ccl_device float3 svm_combine_color(NodeCombSepColorType type, const float3 color)
Definition color_util.h:383
ccl_device_inline float stack_load_float(const ccl_private float *stack, const uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, const uint a, const float f)
ccl_device_inline void stack_store_float3(ccl_private float *stack, const uint a, const float3 f)
ccl_device_forceinline void svm_unpack_node_uchar3(const uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline bool stack_valid(const uint a)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(const ccl_private float *stack, const uint a)
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
NodeCombSepColorType
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_combine_color(ccl_private float *stack, const uint color_type, const uint inputs_stack_offsets, const uint result_stack_offset)
ccl_device_noinline void svm_node_separate_color(ccl_private float *stack, const uint color_type, const uint input_stack_offset, const uint results_stack_offsets)
float z
Definition sky_math.h:136
float y
Definition sky_math.h:136
float x
Definition sky_math.h:136