Blender V5.0
BKE_editmesh_bvh.hh
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
12#include "BLI_span.hh"
13
14struct BMBVHTree;
15struct BMEditMesh;
16struct BMFace;
17struct BMLoop;
18struct BMVert;
19struct BMesh;
20struct BVHTree;
21
22typedef bool (*BMBVHTree_FaceFilter)(struct BMFace *f, void *userdata);
23
25 int flag,
26 const blender::float3 *cos_cage,
27 bool cos_cage_free);
29 blender::Span<std::array<BMLoop *, 3>> looptris,
30 int flag,
31 const blender::float3 *cos_cage,
32 bool cos_cage_free,
33 bool (*test_fn)(struct BMFace *, void *user_data),
34 void *user_data);
36 blender::Span<std::array<BMLoop *, 3>> looptris,
37 int flag,
38 const blender::float3 *cos_cage,
39 bool cos_cage_free);
42
44 const float co[3],
45 const float dir[3],
46 float radius,
47 float *r_dist,
48 float r_hitout[3],
49 float r_cagehit[3]);
50
52 const float co[3],
53 const float dir[3],
54 float radius,
55 float *r_dist,
56 float r_hitout[3],
57 float r_cagehit[3],
58 BMBVHTree_FaceFilter filter_cb,
59 void *filter_userdata);
60
65 const float co[3],
66 float dist_max);
68 const float co[3],
69 float dist_max);
70
74struct BVHTreeOverlap *BKE_bmbvh_overlap(const BMBVHTree *bmtree_a,
75 const BMBVHTree *bmtree_b,
76 unsigned int *r_overlap_tot);
77
82 unsigned int *r_overlap_tot);
83
85enum {
92};
BMBVHTree * BKE_bmbvh_new_from_editmesh(struct BMEditMesh *em, int flag, const blender::float3 *cos_cage, bool cos_cage_free)
bool(* BMBVHTree_FaceFilter)(struct BMFace *f, void *userdata)
struct BMFace * BKE_bmbvh_ray_cast_filter(const BMBVHTree *tree, const float co[3], const float dir[3], float radius, float *r_dist, float r_hitout[3], float r_cagehit[3], BMBVHTree_FaceFilter filter_cb, void *filter_userdata)
struct BMFace * BKE_bmbvh_find_face_closest(const BMBVHTree *tree, const float co[3], float dist_max)
BMBVHTree * BKE_bmbvh_new(struct BMesh *bm, blender::Span< std::array< BMLoop *, 3 > > looptris, int flag, const blender::float3 *cos_cage, bool cos_cage_free)
struct BMVert * BKE_bmbvh_find_vert_closest(const BMBVHTree *tree, const float co[3], float dist_max)
BMBVHTree * BKE_bmbvh_new_ex(struct BMesh *bm, blender::Span< std::array< BMLoop *, 3 > > looptris, int flag, const blender::float3 *cos_cage, bool cos_cage_free, bool(*test_fn)(struct BMFace *, void *user_data), void *user_data)
struct BMFace * BKE_bmbvh_ray_cast(const BMBVHTree *tree, const float co[3], const float dir[3], float radius, float *r_dist, float r_hitout[3], float r_cagehit[3])
struct BVHTree * BKE_bmbvh_tree_get(BMBVHTree *tree)
struct BVHTreeOverlap * BKE_bmbvh_overlap_self(const BMBVHTree *bmtree, unsigned int *r_overlap_tot)
struct BVHTreeOverlap * BKE_bmbvh_overlap(const BMBVHTree *bmtree_a, const BMBVHTree *bmtree_b, unsigned int *r_overlap_tot)
void BKE_bmbvh_free(BMBVHTree *tree)
@ BMBVH_RETURN_ORIG
@ BMBVH_RESPECT_HIDDEN
@ BMBVH_RESPECT_SELECT
BMesh * bm
KDTree_3d * tree
VecBase< float, 3 > float3
float co[3]
uint8_t flag
Definition wm_window.cc:145