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Blender V5.0
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#include "../eevee/eevee_lut.hh"#include "BKE_studiolight.h"#include "BLI_math_matrix.h"#include "BLI_math_rotation.h"#include "BLI_math_vector.h"#include "GPU_batch_utils.hh"#include "IMB_imbuf_types.hh"#include "draw_common_c.hh"#include "workbench_private.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::workbench |
Functions | |
| static bool | blender::workbench::get_matcap_tx (Texture &matcap_tx, StudioLight &studio_light) |
| static float4x4 | blender::workbench::get_world_shading_rotation_matrix (float studiolight_rot_z) |
| static LightData | blender::workbench::get_light_data_from_studio_solidlight (const SolidLight *sl, const float4x4 &world_shading_rotation) |