Blender V5.0
SceneDisplay Struct Reference

#include <DNA_scene_types.h>

Public Attributes

float light_direction [3]
float shadow_shift
float shadow_focus
float matcap_ssao_distance
float matcap_ssao_attenuation
int matcap_ssao_samples
char viewport_aa
char render_aa
char _pad [6]
View3DShading shading

Detailed Description

Scene Display - used for store scene specific display settings for the 3d view.

Definition at line 1977 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad

char SceneDisplay::_pad[6]

Definition at line 1990 of file DNA_scene_types.h.

◆ light_direction

float SceneDisplay::light_direction[3]

Light direction for shadows/highlight.

Definition at line 1979 of file DNA_scene_types.h.

Referenced by blo_update_defaults_scene(), and blender::workbench::ShadowPass::init().

◆ matcap_ssao_attenuation

float SceneDisplay::matcap_ssao_attenuation

Definition at line 1984 of file DNA_scene_types.h.

Referenced by blender::workbench::CavityEffect::init().

◆ matcap_ssao_distance

float SceneDisplay::matcap_ssao_distance

Settings for Cavity Shader.

Definition at line 1983 of file DNA_scene_types.h.

Referenced by blender::workbench::CavityEffect::init().

◆ matcap_ssao_samples

int SceneDisplay::matcap_ssao_samples

Definition at line 1985 of file DNA_scene_types.h.

Referenced by blender::workbench::CavityEffect::init().

◆ render_aa

char SceneDisplay::render_aa

◆ shading

◆ shadow_focus

float SceneDisplay::shadow_focus

Definition at line 1980 of file DNA_scene_types.h.

Referenced by blender::workbench::ShadowPass::init().

◆ shadow_shift

float SceneDisplay::shadow_shift

Definition at line 1980 of file DNA_scene_types.h.

Referenced by blender::workbench::ShadowPass::init().

◆ viewport_aa

char SceneDisplay::viewport_aa

Method of AA for viewport rendering and image rendering.

Definition at line 1988 of file DNA_scene_types.h.


The documentation for this struct was generated from the following file: