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Blender V5.0
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#include <DNA_scene_types.h>
Public Attributes | |
| float | light_direction [3] |
| float | shadow_shift |
| float | shadow_focus |
| float | matcap_ssao_distance |
| float | matcap_ssao_attenuation |
| int | matcap_ssao_samples |
| char | viewport_aa |
| char | render_aa |
| char | _pad [6] |
| View3DShading | shading |
Scene Display - used for store scene specific display settings for the 3d view.
Definition at line 1977 of file DNA_scene_types.h.
| char SceneDisplay::_pad[6] |
Definition at line 1990 of file DNA_scene_types.h.
| float SceneDisplay::light_direction[3] |
Light direction for shadows/highlight.
Definition at line 1979 of file DNA_scene_types.h.
Referenced by blo_update_defaults_scene(), and blender::workbench::ShadowPass::init().
| float SceneDisplay::matcap_ssao_attenuation |
Definition at line 1984 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| float SceneDisplay::matcap_ssao_distance |
Settings for Cavity Shader.
Definition at line 1983 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| int SceneDisplay::matcap_ssao_samples |
Definition at line 1985 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| char SceneDisplay::render_aa |
Definition at line 1989 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), blender::ed::space_node::preview_render(), and shader_preview_render().
| View3DShading SceneDisplay::shading |
OpenGL render engine settings.
Definition at line 1993 of file DNA_scene_types.h.
Referenced by ED_view3d_draw_offscreen_imbuf_simple(), ED_view3d_draw_offscreen_simple(), ED_view3d_has_workbench_in_texture_color(), scene_blend_read_data(), scene_blend_write(), scene_copy_data(), scene_free_data(), blender::ed::transform::snap_use_backface_culling(), and toggle_matcap_flip_exec().
| float SceneDisplay::shadow_focus |
Definition at line 1980 of file DNA_scene_types.h.
Referenced by blender::workbench::ShadowPass::init().
| float SceneDisplay::shadow_shift |
Definition at line 1980 of file DNA_scene_types.h.
Referenced by blender::workbench::ShadowPass::init().
| char SceneDisplay::viewport_aa |
Method of AA for viewport rendering and image rendering.
Definition at line 1988 of file DNA_scene_types.h.