Blender V5.0
NOD_sync_sockets.hh File Reference
#include <string>

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Namespaces

namespace  blender
namespace  blender::nodes

Functions

void blender::nodes::sync_node (bContext &C, bNode &node, ReportList *reports)
std::string blender::nodes::sync_node_description_get (const bContext &C, const bNode &node)
bool blender::nodes::node_can_sync_sockets (const bContext &C, const bNodeTree &, const bNode &node)
void blender::nodes::node_can_sync_cache_clear (Main &bmain)
void blender::nodes::sync_sockets_evaluate_closure (SpaceNode &snode, bNode &evaluate_closure_node, ReportList *reports, const bNodeSocket *src_closure_socket)
void blender::nodes::sync_sockets_separate_bundle (SpaceNode &snode, bNode &separate_bundle_node, ReportList *reports, const bNodeSocket *src_bundle_socket)
void blender::nodes::sync_sockets_combine_bundle (SpaceNode &snode, bNode &combine_bundle_node, ReportList *reports, const bNodeSocket *src_bundle_socket)
void blender::nodes::sync_sockets_closure (SpaceNode &snode, bNode &closure_input_node, bNode &closure_output_node, ReportList *reports, const bNodeSocket *src_closure_socket)