Go to the source code of this file.
|
| | DEFINE_PASS_ACCESSOR (depth, DEPTH) |
| | DEFINE_PASS_ACCESSOR (mist, MIST) |
| | DEFINE_PASS_ACCESSOR (volume_majorant, VOLUME_MAJORANT) |
| | DEFINE_PASS_ACCESSOR (sample_count, SAMPLE_COUNT) |
| | DEFINE_PASS_ACCESSOR (float, FLOAT) |
| | DEFINE_PASS_ACCESSOR (light_path, LIGHT_PATH) |
| | DEFINE_PASS_ACCESSOR (rgbe, RGBE) |
| | DEFINE_PASS_ACCESSOR (float3, FLOAT3) |
| | DEFINE_PASS_ACCESSOR (motion, MOTION) |
| | DEFINE_PASS_ACCESSOR (cryptomatte, CRYPTOMATTE) |
| | DEFINE_PASS_ACCESSOR (shadow_catcher, SHADOW_CATCHER) |
| | DEFINE_PASS_ACCESSOR (shadow_catcher_matte_with_shadow, SHADOW_CATCHER_MATTE_WITH_SHADOW) |
| | DEFINE_PASS_ACCESSOR (combined, COMBINED) |
| | DEFINE_PASS_ACCESSOR (float4, FLOAT4) |
◆ DEFINE_PASS_ACCESSOR
| #define DEFINE_PASS_ACCESSOR |
( |
| pass, |
|
|
| kernel_pass ) |
Value:void PassAccessorGPU::get_pass_##pass(
const RenderBuffers *render_buffers, \
const Destination &destination) const \
{ \
run_film_convert_kernels( \
DEVICE_KERNEL_FILM_CONVERT_##kernel_pass, render_buffers, buffer_params, destination); \
}
Definition at line 81 of file pass_accessor_gpu.cpp.
◆ DEFINE_PASS_ACCESSOR() [1/14]
| DEFINE_PASS_ACCESSOR |
( |
combined | , |
|
|
COMBINED | ) |
◆ DEFINE_PASS_ACCESSOR() [2/14]
| DEFINE_PASS_ACCESSOR |
( |
cryptomatte | , |
|
|
CRYPTOMATTE | ) |
◆ DEFINE_PASS_ACCESSOR() [3/14]
| DEFINE_PASS_ACCESSOR |
( |
depth | , |
|
|
DEPTH | ) |
◆ DEFINE_PASS_ACCESSOR() [4/14]
◆ DEFINE_PASS_ACCESSOR() [5/14]
◆ DEFINE_PASS_ACCESSOR() [6/14]
◆ DEFINE_PASS_ACCESSOR() [7/14]
| DEFINE_PASS_ACCESSOR |
( |
light_path | , |
|
|
LIGHT_PATH | ) |
◆ DEFINE_PASS_ACCESSOR() [8/14]
| DEFINE_PASS_ACCESSOR |
( |
mist | , |
|
|
MIST | ) |
◆ DEFINE_PASS_ACCESSOR() [9/14]
| DEFINE_PASS_ACCESSOR |
( |
motion | , |
|
|
MOTION | ) |
◆ DEFINE_PASS_ACCESSOR() [10/14]
| DEFINE_PASS_ACCESSOR |
( |
rgbe | , |
|
|
RGBE | ) |
◆ DEFINE_PASS_ACCESSOR() [11/14]
| DEFINE_PASS_ACCESSOR |
( |
sample_count | , |
|
|
SAMPLE_COUNT | ) |
◆ DEFINE_PASS_ACCESSOR() [12/14]
| DEFINE_PASS_ACCESSOR |
( |
shadow_catcher | , |
|
|
SHADOW_CATCHER | ) |
◆ DEFINE_PASS_ACCESSOR() [13/14]
| DEFINE_PASS_ACCESSOR |
( |
shadow_catcher_matte_with_shadow | , |
|
|
SHADOW_CATCHER_MATTE_WITH_SHADOW | ) |
◆ DEFINE_PASS_ACCESSOR() [14/14]
| DEFINE_PASS_ACCESSOR |
( |
volume_majorant | , |
|
|
VOLUME_MAJORANT | ) |