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| static bNode * | blender::io::fbx::add_node (bNodeTree *ntree, int type, float x, float y) |
| static void | blender::io::fbx::link_sockets (bNodeTree *ntree, bNode *from_node, const char *from_node_id, bNode *to_node, const char *to_node_id) |
| static void | blender::io::fbx::set_socket_float (const char *socket_id, const float value, bNode *node) |
| static void | blender::io::fbx::set_socket_rgb (const char *socket_id, float vr, float vg, float vb, bNode *node) |
| static void | blender::io::fbx::set_socket_vector (const char *socket_id, float vx, float vy, float vz, bNode *node) |
| static float | blender::io::fbx::set_bsdf_float_param (bNode *bsdf, const ufbx_material_map &umap, const char *socket, float def, float min=0.0f, float max=1.0f, float multiplier=1.0f) |
| static float3 | blender::io::fbx::set_bsdf_color_param (bNode *bsdf, const ufbx_material_map &umap, const char *socket, float3 def, float3 min=float3(0.0f), float3 max=float3(1.0f)) |
| static void | blender::io::fbx::set_bsdf_socket_values (bNode *bsdf, Material *mat, const ufbx_material &fmat) |
| static Image * | blender::io::fbx::create_placeholder_image (Main *bmain, const std::string &path) |
| static Image * | blender::io::fbx::load_texture_image (Main *bmain, const std::string &file_dir, const ufbx_texture &tex) |
| static void | blender::io::fbx::add_image_texture (Main *bmain, const std::string &file_dir, bNodeTree *ntree, bNode *bsdf, const ufbx_material &fmat, const ufbx_texture *ftex, const char *socket_name, float node_locy, Set< StringRefNull > &done_bsdf_inputs) |
| static void | blender::io::fbx::add_image_textures (Main *bmain, const std::string &file_dir, bNodeTree *ntree, bNode *bsdf, const ufbx_material &fmat) |
| Material * | blender::io::fbx::import_material (Main *bmain, const std::string &base_dir, const ufbx_material &fmat) |