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Blender V5.0
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Go to the source code of this file.
Functions | |
| static void | valuefn (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_distance () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 33 of file node_texture_distance.cc.
References data, in, out, tex_output(), and valuefn().
| void register_node_type_tex_distance | ( | ) |
Definition at line 43 of file node_texture_distance.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::nclass, NODE_CLASS_CONVERTER, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), outputs, TEX_NODE_DISTANCE, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
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Definition at line 23 of file node_texture_distance.cc.
References in, len_v3v3(), out, and tex_input_vec().
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Definition at line 12 of file node_texture_distance.cc.
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Definition at line 18 of file node_texture_distance.cc.