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Blender V5.0
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#include <DNA_scene_types.h>
Public Attributes | |
| int | mixrate |
| float | main |
| float | speed_of_sound |
| float | doppler_factor |
| int | distance_model |
| short | flag |
| char | _pad [2] |
| float | volume |
| char | _pad2 [4] |
Definition at line 210 of file DNA_scene_types.h.
| char AudioData::_pad[2] |
Definition at line 217 of file DNA_scene_types.h.
| char AudioData::_pad2[4] |
Definition at line 219 of file DNA_scene_types.h.
| int AudioData::distance_model |
Definition at line 215 of file DNA_scene_types.h.
| float AudioData::doppler_factor |
Definition at line 214 of file DNA_scene_types.h.
| short AudioData::flag |
Definition at line 216 of file DNA_scene_types.h.
Referenced by BKE_scene_update_sound(), blo_do_versions_pre250(), blender::deg::DepsgraphRelationBuilder::build_scene_audio(), screen_animation_step_invoke(), sound_jack_sync_callback(), and sound_update_animation_flags().
| float AudioData::main |
Definition at line 212 of file DNA_scene_types.h.
| int AudioData::mixrate |
Definition at line 211 of file DNA_scene_types.h.
Referenced by blo_do_versions_pre250().
| float AudioData::speed_of_sound |
Definition at line 213 of file DNA_scene_types.h.
| float AudioData::volume |
Definition at line 218 of file DNA_scene_types.h.
Referenced by BKE_scene_update_sound(), and blender::seq::seq_update_scene_strip_sound().