Blender V5.0
blender::eevee::Transform Struct Reference

#include <eevee_transform.hh>

Public Member Functions

 Transform ()=default
 Transform (const float4x4 &tx)
 operator float4x4 () const

Public Attributes

float4 x
float4 y
float4 z

Detailed Description

The Transform class is used to store object transforms in a compact manner (row major).

Definition at line 16 of file eevee_transform.hh.

Constructor & Destructor Documentation

◆ Transform() [1/2]

blender::eevee::Transform::Transform ( )
default

◆ Transform() [2/2]

blender::eevee::Transform::Transform ( const float4x4 & tx)
inline

Definition at line 22 of file eevee_transform.hh.

References x, y, and z.

Member Function Documentation

◆ operator float4x4()

blender::eevee::Transform::operator float4x4 ( ) const
inline

Definition at line 29 of file eevee_transform.hh.

References x, y, and z.

Member Data Documentation

◆ x

◆ y

◆ z


The documentation for this struct was generated from the following file: