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Blender V5.0
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#include <eevee_transform.hh>
Public Member Functions | |
| Transform ()=default | |
| Transform (const float4x4 &tx) | |
| operator float4x4 () const | |
Public Attributes | |
| float4 | x |
| float4 | y |
| float4 | z |
The Transform class is used to store object transforms in a compact manner (row major).
Definition at line 16 of file eevee_transform.hh.
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default |
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inline |
Definition at line 22 of file eevee_transform.hh.
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inline |
Definition at line 29 of file eevee_transform.hh.
| float4 blender::eevee::Transform::x |
Definition at line 18 of file eevee_transform.hh.
Referenced by operator float4x4(), Transform(), blender::eevee::transform_direction(), blender::eevee::transform_direction_transposed(), blender::eevee::transform_from_matrix(), blender::eevee::transform_location(), blender::eevee::transform_point(), blender::eevee::transform_point_inversed(), blender::eevee::transform_to_matrix(), blender::eevee::transform_x_axis(), blender::eevee::transform_y_axis(), and blender::eevee::transform_z_axis().
| float4 blender::eevee::Transform::y |
Definition at line 18 of file eevee_transform.hh.
Referenced by operator float4x4(), Transform(), blender::eevee::transform_direction(), blender::eevee::transform_direction_transposed(), blender::eevee::transform_from_matrix(), blender::eevee::transform_location(), blender::eevee::transform_point(), blender::eevee::transform_point_inversed(), blender::eevee::transform_to_matrix(), blender::eevee::transform_x_axis(), blender::eevee::transform_y_axis(), and blender::eevee::transform_z_axis().
| float4 blender::eevee::Transform::z |
Definition at line 18 of file eevee_transform.hh.
Referenced by operator float4x4(), Transform(), blender::eevee::transform_direction(), blender::eevee::transform_direction_transposed(), blender::eevee::transform_from_matrix(), blender::eevee::transform_location(), blender::eevee::transform_point(), blender::eevee::transform_point_inversed(), blender::eevee::transform_to_matrix(), blender::eevee::transform_x_axis(), blender::eevee::transform_y_axis(), and blender::eevee::transform_z_axis().