const unsigned char searchTexBytes[]
const unsigned char areaTexBytes[]
void GPU_texture_unbind(blender::gpu::Texture *texture)
@ GPU_TEXTURE_USAGE_SHADER_READ
#define GPU_TEXTURE_FREE_SAFE(texture)
blender::gpu::Texture * GPU_texture_create_2d(const char *name, int width, int height, int mip_len, blender::gpu::TextureFormat format, eGPUTextureUsage usage, const float *data)
void GPU_texture_filter_mode(blender::gpu::Texture *texture, bool use_filter)
void GPU_texture_bind(blender::gpu::Texture *texture, int unit)
void GPU_texture_update(blender::gpu::Texture *texture, eGPUDataFormat data_format, const void *data)
SMAAPrecomputedTextures & get(Context &context)
void bind_area_texture(gpu::Shader *shader, const char *sampler_name) const
void bind_search_texture(gpu::Shader *shader, const char *sampler_name) const
SMAAPrecomputedTextures(Context &context)
void unbind_search_texture() const