Here is a list of all functions with links to the classes they belong to:
- u -
- u() : Freestyle::CurveInternal::CurvePointIterator, Freestyle::FEdgeInternal::SVertexIterator, Freestyle::Interface0DIterator, Freestyle::Interface0DIteratorNested, Freestyle::StrokeInternal::StrokeVertexIterator, Freestyle::StrokeVertex, Freestyle::ViewEdgeInternal::SVertexIterator
- ubo_builtin() : blender::gpu::ShaderInterface
- ubo_get() : blender::gpu::ShaderInterface
- ucmp() : btConvexHullInternal::Int128
- UDIMTilePixels() : blender::bke::pbvh::pixels::UDIMTilePixels
- UDIMTileUndo() : blender::bke::pbvh::pixels::UDIMTileUndo
- ui_item_prop_split_layout_hack() : blender::ui::LayoutInternal, LayoutInternal
- ui_layout_find_button_item() : blender::ui::LayoutInternal, LayoutInternal
- ui_name() : blender::ocio::Display, blender::ocio::FallbackDefaultDisplay, blender::ocio::FallbackDefaultLook, blender::ocio::Look
- ui_units_x() : uiLayout
- ui_units_x_set() : uiLayout
- ui_units_y() : uiLayout
- ui_units_y_set() : uiLayout
- uiBut() : uiBut
- uiButtonItem() : uiButtonItem
- uiButTypeWithPointerType() : uiButTypeWithPointerType
- uiItem() : uiItem
- uiLayout() : uiLayout
- uiLayoutItemBx() : uiLayoutItemBx
- uiLayoutItemFlow() : uiLayoutItemFlow
- uiLayoutItemGridFlow() : uiLayoutItemGridFlow
- uiLayoutItemPanelBody() : uiLayoutItemPanelBody
- uiLayoutItemPanelHeader() : uiLayoutItemPanelHeader
- uiLayoutItemSplit() : uiLayoutItemSplit
- uiListNameFilter() : uiListNameFilter
- uint16_pack_to_uint() : KernelGlobalsCPU, KernelGlobalsGPU, KernelParamsCUDA, KernelParamsHIP, KernelParamsHIPRT, KernelParamsMetal, KernelParamsOptiX
- uint16_unpack_from_uint_0() : KernelGlobalsCPU, KernelGlobalsGPU, KernelParamsCUDA, KernelParamsHIP, KernelParamsHIPRT, KernelParamsMetal, KernelParamsOptiX
- uint16_unpack_from_uint_1() : KernelGlobalsCPU, KernelGlobalsGPU, KernelParamsCUDA, KernelParamsHIP, KernelParamsHIPRT, KernelParamsMetal, KernelParamsOptiX
- uint3_as_float3() : KernelGlobalsCPU, KernelGlobalsGPU, KernelParamsCUDA, KernelParamsHIP, KernelParamsHIPRT, KernelParamsMetal, KernelParamsOptiX
- UIntF() : blender::fixed_width_int::UIntF< T, S >
- unaligned_bounds() : BVHObjectBinning
- UnaryFunction0D() : Freestyle::UnaryFunction0D< T >
- UnaryFunction1D() : Freestyle::UnaryFunction1D< T >
- UnaryFunction1D_void() : Freestyle::UnaryFunction1D_void
- UnaryPredicate0D() : Freestyle::UnaryPredicate0D
- UnaryPredicate1D() : Freestyle::UnaryPredicate1D
- unbind() : blender::gpu::BindSpaceImages< Offset >, blender::gpu::BindSpaceStorageBuffers, blender::gpu::BindSpaceTextures, blender::gpu::BindSpaceUniformBuffers, blender::gpu::GLShader, blender::gpu::GLStorageBuf, blender::gpu::GLUniformBuf, blender::gpu::MTLBatch, blender::gpu::MTLShader, blender::gpu::MTLStorageBuf, blender::gpu::MTLUniformBuf, blender::gpu::Shader, blender::gpu::StorageBuf, blender::gpu::UniformBuf, blender::gpu::VKShader, blender::gpu::VKStorageBuffer, blender::gpu::VKUniformBuffer, blender::ocio::GPUShaderBinder, blender::render::hydra::GPURenderTaskDelegate, blender::render::hydra::RenderTaskDelegate, BlenderDisplayShader, BlenderDisplaySpaceShader, BlenderFallbackDisplayShader, OpenGLShader
- unbind_all() : blender::gpu::BindSpaceImages< Offset >, blender::gpu::BindSpaceStorageBuffers, blender::gpu::BindSpaceTextures, blender::gpu::BindSpaceUniformBuffers
- unbind_area_texture() : blender::compositor::SMAAPrecomputedTextures
- unbind_as_image() : blender::compositor::Result
- unbind_as_ssbo() : blender::gpu::MTLScratchBufferManager
- unbind_as_texture() : blender::compositor::Result
- unbind_search_texture() : blender::compositor::SMAAPrecomputedTextures
- unbind_shader_and_resources() : blender::compositor::GPUShaderCreator, blender::compositor::OCIOColorSpaceConversionShader, blender::compositor::OCIOToDisplayShader
- unbindGraphicsContext() : GHOST_XrSession
- uncollapse_by_default() : blender::ed::outliner::AbstractTreeElement, blender::ui::AbstractTreeViewItem
- UncontrolledObject() : iTaSC::UncontrolledObject
- UndirectedEdge() : blender::dot_export::UndirectedEdge
- UndistortBuffer() : CameraIntrinsics, libmv::CameraIntrinsics, mv::CameraIntrinsics
- undo() : blender::asset_system::AssetCatalogService
- undo_push() : blender::asset_system::AssetCatalogService
- unfreeze() : blender::bke::TrianglesCache
- unhighlight_tile() : blender::render::TilesHighlight
- unhighlight_tile_for_result() : blender::render::TilesHighlight
- UnifiedBonePtr() : UnifiedBonePtr
- uniform_buf() : blender::gpu::shader::ShaderCreateInfo, ShaderCreateInfo
- uniform_buffer_bind() : blender::gpu::VKStateManager
- uniform_buffer_get() : blender::gpu::VKPushConstants
- uniform_buffer_unbind() : blender::gpu::VKStateManager
- uniform_buffer_unbind_all() : blender::gpu::VKStateManager
- uniform_builtin() : blender::gpu::ShaderInterface
- uniform_float() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- uniform_get() : blender::gpu::ShaderInterface
- uniform_int() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- UniformArrayBuffer() : blender::draw::UniformArrayBuffer< T, len >
- UniformBuf() : blender::gpu::UniformBuf
- uniformbuf_alloc() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- UniformBuffer() : blender::draw::UniformBuffer< T >
- UniformCommon() : blender::draw::detail::UniformCommon< T, len, device_only >
- UniformVertexWeight() : UniformVertexWeight
- uninitialized_single_output() : blender::fn::multi_function::Params
- uninitialized_single_output_if_required() : blender::fn::multi_function::Params
- unionPoint() : GHOST_Rect
- unionRect() : GHOST_Rect
- unique() : SubdivCCGNeighbors
- unique_anonymous_node_name() : blender::nodes::materialx::NodeGraph
- unique_handle() : blender::draw::Manager
- unique_handle_for_sculpt() : blender::draw::Manager
- unique_ids() : blender::bke::Instances, blender::geometry::Instances, Instances
- unique_name_calc() : blender::bke::AttributeStorage
- unique_node_name() : blender::nodes::materialx::NodeGraph
- unique_seed() : blender::ed::sculpt_paint::greasepencil::RandomizeOperation
- UniqueName_Map() : UniqueName_Map
- unit_cube_batch_get() : blender::eevee::VolumeModule
- unite() : btUnionFind
- UnitX() : iTaSC::Rotation, KDL::Rotation, KDL::RotationVel
- UnitY() : iTaSC::Rotation, KDL::Rotation, KDL::RotationVel
- UnitZ() : iTaSC::Rotation, KDL::Rotation, KDL::RotationVel
- Unknown() : blender::nodes::InferenceValue
- unlink() : blender::deg::Relation
- unlink_node() : blender::bke::greasepencil::LayerGroup, blender::ed::greasepencil::LayerGroup, blender::modifier::greasepencil::LayerGroup
- unloadControllerModel() : GHOST_XrSession
- UnLock() : IK_QSegment
- unlock() : btCriticalSection, btGImpactMeshShapePart::TrimeshPrimitiveManager, btSpinMutex
- unlockChildShapes() : btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- unmanage() : MEM_CacheLimiter< T >, MEM_CacheLimiterHandle< T >
- Unmap() : HdCyclesRenderBuffer
- unmap() : blender::gpu::GLPixelBuffer, blender::gpu::MTLPixelBuffer, blender::gpu::PixelBuffer, blender::gpu::VKPixelBuffer, DeviceGraphicsInterop
- unmap_texture_buffer() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- Unnormalize() : libmv::UnnormalizerI, libmv::UnnormalizerT
- Unpack() : BrownCameraIntrinsics, CameraIntrinsics, DivisionCameraIntrinsics, libmv::BrownCameraIntrinsics, libmv::CameraIntrinsics, libmv::DivisionCameraIntrinsics, libmv::NukeCameraIntrinsics, libmv::PolynomialCameraIntrinsics, mv::CameraIntrinsics, NukeCameraIntrinsics, PolynomialCameraIntrinsics
- unpermute() : btLCP
- unQuantize() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- unref() : MEM_CacheLimiterHandle< T >
- UnregisterTab() : ITaskbarList3
- untag_has_unsaved_changes() : blender::asset_system::AssetCatalogService
- UnusedIDsData() : UnusedIDsData
- UnwrapFieldInput() : blender::nodes::node_geo_uv_unwrap_cc::UnwrapFieldInput
- upcast() : btMultiBodyLinkCollider, btRigidBody, btSoftBody
- Update() : libmv::Dogleg< Function, Jacobian, Solver >, libmv::internal::LookupWarpGrid, libmv::LevenbergMarquardt< Function, Jacobian, Solver >, mv::KalmanFilter< T, N, K >
- update() : AttributeSet, blender::bke::NodeTreeMainUpdater, blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo, blender::ed::view3d::geometry_nodes_gizmos::NodeGizmos, blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos, blender::eevee::HiZBuffer, blender::eevee::LightBake, blender::geometry::UVMinimumEnclosingSquareFinder, blender::gpu::GLStorageBuf, blender::gpu::GLUniformBuf, blender::gpu::MTLStorageBuf, blender::gpu::MTLUniformBuf, blender::gpu::StorageBuf, blender::gpu::Texture, blender::gpu::UniformBuf, blender::gpu::VKStorageBuffer, blender::gpu::VKStreamingBuffer, blender::gpu::VKUniformBuffer, blender::image_engine::ShaderParameters, blender::index_mask::IndexMaskFromSegment, blender::IndexMaskFromSegment, blender::io::hydra::CameraDelegate, blender::io::hydra::CurvesData, blender::io::hydra::HairData, blender::io::hydra::IdData, blender::io::hydra::InstancerData, blender::io::hydra::LightData, blender::io::hydra::MaterialData, blender::io::hydra::MeshData, blender::io::hydra::VolumeData, blender::io::hydra::VolumeModifierData, blender::io::hydra::WorldData, blender::SharedCache< T >, blender::workbench::ShadowPass, btCGProjection, btDbvt, btDeformableContactProjection, btGImpactBvh, btGImpactQuantizedBvh, Camera, Freestyle::AppCanvas, Freestyle::Canvas, GHOST_DirectManipulationHelper, GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >, GPUPass, GPUPassCache, id_map< K, T, Flags >, iTaSC::Scene, ProceduralManager, Scene, TileManager
- update_active_edges() : blender::ed::transform::VertSlideData
- update_active_vert() : blender::ed::transform::VertSlideData
- update_allocated_work_buffer_params() : PathTrace
- update_and_connect_available_socket() : blender::nodes::LinkSearchOpParams
- update_attachments() : blender::gpu::MTLFrameBuffer
- update_bake_progress() : BlenderSession
- update_batch() : blender::image_engine::BatchUpdater
- update_batches() : blender::image_engine::State
- update_begin() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- update_bindings() : blender::gpu::VKVertexAttributeObject
- update_bounding_box() : blender::io::alembic::ABCAbstractWriter, blender::io::alembic::ABCArchive
- update_bounds() : blender::bke::pbvh::Tree, blender::image_engine::BaseTextureMethod, blender::image_engine::OneTexture, blender::image_engine::ScreenTileTextures< Divisions >
- update_bounds_bmesh() : blender::bke::pbvh::Tree
- update_bounds_grids() : blender::bke::pbvh::Tree
- update_bounds_mesh() : blender::bke::pbvh::Tree
- update_buffer() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- update_buffers_for_params() : Session
- update_camera_resolution() : Scene
- update_catalog_path() : blender::asset_system::AssetCatalogService
- update_children_from_old() : blender::ui::AbstractView
- update_clip_planes() : blender::draw::overlay::Resources
- update_compilation() : GPUPass
- update_curve_types() : blender::bke::CurvesGeometry, blender::ed::curves::CurvesGeometry, blender::ed::sculpt_paint::CurvesGeometry, blender::geometry::CurvesGeometry, blender::nodes::node_geo_deform_curves_on_surface_cc::CurvesGeometry
- update_default_import_method() : blender::asset_system::EssentialsAssetLibrary
- update_descriptor_set() : blender::gpu::VKDescriptorSetTracker
- update_display() : PathTrace
- update_double_sided() : blender::io::hydra::InstancerData, blender::io::hydra::MeshData
- update_effective_work_buffer_params() : PathTrace
- update_end() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- update_for_newframe() : blender::io::obj::OBJDepsgraph
- update_from_dna_read() : blender::bke::greasepencil::Layer, blender::bke::greasepencil::LayerGroup, blender::ed::greasepencil::Layer, blender::ed::greasepencil::LayerGroup, blender::Layer, blender::modifier::greasepencil::Layer, blender::modifier::greasepencil::LayerGroup, Layer
- update_from_old() : blender::ui::AbstractTreeViewItem, blender::ui::AbstractView, blender::ui::AbstractViewItem
- update_gc_timestamp() : GPUPass
- update_generated() : Mesh
- update_handle_bounds() : blender::draw::Manager
- update_hash() : blender::gpu::VKGraphicsInfo::FragmentShader
- update_image_usage() : blender::image_engine::State
- update_immediately() : blender::gpu::VKBuffer
- update_index() : blender::SimpleVectorSetSlot< Key, IndexT >
- update_indexes() : blender::bke::pbvh::uv_islands::UVBorder
- update_input_data() : blender::render::Compositor, blender::render::Context
- update_instance() : blender::io::hydra::InstancerData
- update_instruction_pointer() : blender::fn::multi_function::InstructionScheduler
- update_invalid_cow_pointers() : blender::deg::DepsgraphNodeBuilder
- update_kernel_features() : Scene
- update_lightgroups() : Film
- update_memory_pools() : blender::gpu::MTLBufferPool
- update_motion() : Object
- update_node_indices() : blender::fn::lazy_function::Graph
- update_normals() : blender::bke::pbvh::Tree
- update_offset_stride() : BufferParams
- update_or_build() : blender::bke::node_field_inferencing::SocketDeclaration, blender::nodes::decl::Bool, blender::nodes::decl::Bundle, blender::nodes::decl::Closure, blender::nodes::decl::Color, blender::nodes::decl::Custom, blender::nodes::decl::Extend, blender::nodes::decl::Float, blender::nodes::decl::IDSocketDeclaration, blender::nodes::decl::Int, blender::nodes::decl::Matrix, blender::nodes::decl::Menu, blender::nodes::decl::Rotation, blender::nodes::decl::String, blender::nodes::decl::Vector, blender::nodes::PanelDeclaration, blender::nodes::SocketDeclaration, PanelDeclaration, SocketDeclaration
- update_osl_globals() : GeometryManager
- update_passes() : blender::eevee::Instance, BufferParams, Film
- update_pipeline_data() : blender::gpu::VKContext
- update_pose_matrices() : blender::bke::tests::ArmatureDeformTestBase
- update_proj_mat() : blender::ed::transform::EdgeSlideData, blender::ed::transform::VertSlideData
- update_push_constants() : blender::gpu::tests::Shader
- update_recursive() : blender::geometry::UVMinimumEnclosingSquareFinder
- update_render_graph() : blender::gpu::VKBuffer
- update_render_tile() : BlenderOutputDriver, OutputDriver
- update_resolution() : blender::bke::image::partial_update::PartialUpdateRegisterImpl, blender::bke::image::partial_update::TileChangeset
- update_rooted() : blender::bke::NodeTreeMainUpdater
- update_rotate_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_rotate_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scale_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scale_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scene() : Session
- update_shadow_transparency() : Hair
- update_shelf_settings_from_enabled_catalogs() : blender::ed::asset::shelf::AssetCatalogSelectorTree
- update_single_value_data() : blender::compositor::Result
- update_size() : blender::gpu::VKFrameBuffer
- update_socket_indices() : blender::fn::lazy_function::Graph
- update_srgb() : blender::gpu::VKFrameBuffer
- update_start_resolution_divider() : RenderScheduler
- update_state_for_render_work() : RenderScheduler
- update_status_progress() : BlenderSession
- update_status_time() : Session
- update_stroke_depth_placement() : blender::ed::sculpt_paint::greasepencil::PaintOperation
- update_style() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_sub() : blender::gpu::DummyVertexBuffer, blender::gpu::GLIndexBuf, blender::gpu::GLTexture, blender::gpu::GLVertBuf, blender::gpu::IndexBuf, blender::gpu::MTLIndexBuf, blender::gpu::MTLTexture, blender::gpu::MTLVertBuf, blender::gpu::Texture, blender::gpu::VertBuf, blender::gpu::VKIndexBuffer, blender::gpu::VKTexture, blender::gpu::VKVertexBuffer
- update_sub_immediately() : blender::gpu::VKBuffer
- update_sum() : NamedNestedSampleStats
- update_svm_attributes() : GeometryManager
- update_tangents() : Mesh
- update_target_property() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_theme_settings() : blender::draw::overlay::Resources
- update_time() : BVHNode
- update_timeline() : blender::gpu::TimelineResources< Item >
- update_transform() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_translate_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_translate_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_uniform_buffer() : blender::gpu::VKPushConstants
- update_view() : blender::ed::curves::pen_tool::CurvesPenToolOperation, blender::ed::curves::pen_tool::PenToolOperation, blender::ed::greasepencil::GreasePencilPenToolOperation
- update_viewport_size() : blender::draw::View, blender::eevee::View
- update_visibility() : blender::bke::pbvh::Tree, blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos, BVHNode
- update_work_buffer_params_if_needed() : PathTrace
- update_world_irradiance() : blender::eevee::VolumeProbeModule
- updateAabbs() : btCollisionWorld, btSimpleDynamicsWorld
- updateAction() : btActionInterface, btRaycastVehicle
- updateActivationState() : btDeformableMultiBodyDynamicsWorld, btMultiBodyDynamicsWorld, btSimulationIslandManager
- UpdateAngle() : IK_QElbowSegment, IK_QNullSegment, IK_QRevoluteSegment, IK_QSegment, IK_QSphericalSegment, IK_QSwingSegment, IK_QTranslateSegment
- UpdateAngleApply() : IK_QElbowSegment, IK_QNullSegment, IK_QRevoluteSegment, IK_QSegment, IK_QSphericalSegment, IK_QSwingSegment, IK_QTranslateSegment
- updateArea() : btSoftBody
- UpdateBBox() : Freestyle::Node, Freestyle::NodeGroup
- updateBound() : btGImpactShapeInterface
- updateBounds() : btSoftBody
- updateButton() : GHOST_NDOFManager
- updateButtonRAW() : GHOST_NDOFManager
- updateButtonsArray() : GHOST_NDOFManager
- updateButtonsBitmask() : GHOST_NDOFManager
- updateCacheMultiDof() : btMultibodyLink
- updateCausalStyleModules() : Freestyle::Controller
- updateClusters() : btSoftBody
- updateComponents() : GHOST_XrControllerModel
- updateCompositionLayerProjectViewSubImage() : GHOST_XrSwapchain
- updateConstants() : btSoftBody
- UpdateConstraintBatchIdsForMergesLoop() : UpdateConstraintBatchIdsForMergesLoop
- updateControllerModelComponents() : GHOST_XrSession
- updateControlOutput() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::ControlledObject, iTaSC::CopyPose, iTaSC::Distance
- updateCoordinates() : iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::UncontrolledObject, iTaSC::WorldObject
- updateCursorInfo() : GHOST_Wintab
- updated() : iTaSC::Object
- UpdateData() : blender::opensubdiv::GPUVertexBuffer
- updateData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::FaceVaryingVolatileEval< EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateDeactivation() : btRigidBody, btSoftBody
- updateDeformation() : btSoftBody
- updateDirectManipulation() : GHOST_WindowWin32
- updateDotPInfos() : Freestyle::WXFaceLayer
- updateDPI() : GHOST_WindowWin32
- updateDrawingContext() : GHOST_Context, GHOST_ContextD3D, GHOST_ContextMTL, GHOST_ContextNone, GHOST_Window
- updateDv() : btDeformableBodySolver
- updateEnergy() : btDeformableBodySolver
- updateFace() : btSoftBody
- updateFaceTree() : btSoftBody
- updateFaceVaryingData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- UpdateFEdges() : Freestyle::ViewEdge
- updateFriction() : btRaycastVehicle
- updateHandle() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- updateHDRInfo() : GHOST_WindowWin32
- updateId() : btDeformableBackwardEulerObjective
- updateInertiaTensor() : btRigidBody
- updateInterpolationCacheMultiDof() : btMultibodyLink
- UpdateIslandDispatcher() : UpdateIslandDispatcher
- updateJacobian() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::CopyPose, iTaSC::Distance, iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::Object, iTaSC::WorldObject
- updateJoint() : iTaSC::Armature, iTaSC::ControlledObject
- updateKinematics() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::CopyPose, iTaSC::Distance, iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::Object, iTaSC::WorldObject
- updateLameParameters() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- UpdateLength() : Freestyle::Stroke
- updateLinkConstants() : btSoftBody
- updateMouseCapture() : GHOST_WindowWin32
- updateNode() : btSoftBody
- updateNodes() : btDeformableBodySolver
- updateNodeTree() : btSoftBody
- updateNormals() : btSoftBody
- updatePointers() : MANTA
- updatePose() : btSoftBody
- updateRotation() : GHOST_NDOFManager
- UpdateScene() : HdCyclesSession
- updateSeparatingDistance() : btConvexSeparatingDistanceUtil
- updateSettings() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateSingleAabb() : btCollisionWorld
- updateSoftBodies() : btDefaultSoftBodySolver, btDeformableBodySolver, btSoftBodySolver
- updateState() : btDeformableBodySolver, GHOST_XrAction
- updateStates() : GHOST_XrActionSet
- updateSuspension() : btRaycastVehicle
- updateTempPosition() : btDeformableBodySolver
- UpdateTransform() : IK_QSegment
- updateTranslation() : GHOST_NDOFManager
- updateVariables() : MANTA
- updateVaryingData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateVehicle() : btRaycastVehicle
- updateVelocity() : btDeformableBackwardEulerObjective, btDeformableBodySolver
- updateVertexData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateWheel() : btWheelInfo
- updateWheelTransform() : btRaycastVehicle
- updateWheelTransformsWS() : btRaycastVehicle
- updateYoungsModulusAndPoissonRatio() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- upload() : blender::gpu::VertBuf
- upload_data() : blender::gpu::DummyVertexBuffer, blender::gpu::GLIndexBuf, blender::gpu::GLVertBuf, blender::gpu::IndexBuf, blender::gpu::MTLIndexBuf, blender::gpu::MTLVertBuf, blender::gpu::VertBuf, blender::gpu::VKIndexBuffer, blender::gpu::VKVertexBuffer
- upload_descriptor_sets() : blender::gpu::VKDescriptorBufferUpdator, blender::gpu::VKDescriptorSetPoolUpdator, blender::gpu::VKDescriptorSetTracker, blender::gpu::VKDescriptorSetUpdator
- upload_to_gpu() : blender::compositor::Result
- usable_as_light() : Object
- usage_by_menu() : blender::nodes::BaseSocketDeclarationBuilder
- usage_by_single_menu() : blender::nodes::BaseSocketDeclarationBuilder
- usage_get() : blender::gpu::Texture
- usage_inference() : blender::nodes::BaseSocketDeclarationBuilder
- usage_set() : blender::gpu::Texture
- usage_size_get() : blender::gpu::StorageBuf
- usage_size_set() : blender::gpu::StorageBuf
- usd_path() : blender::io::usd::USDAbstractWriter
- USDAbstractWriter() : blender::io::usd::USDAbstractWriter
- USDArmatureWriter() : blender::io::usd::USDArmatureWriter
- USDBasisCurvesReader() : blender::io::usd::USDBasisCurvesReader
- USDCameraReader() : blender::io::usd::USDCameraReader
- USDCameraWriter() : blender::io::usd::USDCameraWriter
- USDCurvesReader() : blender::io::usd::USDCurvesReader
- USDCurvesWriter() : blender::io::usd::USDCurvesWriter
- USDDomeLightReader() : blender::io::usd::USDDomeLightReader
- USDGenericMeshWriter() : blender::io::usd::USDGenericMeshWriter
- USDGeomReader() : blender::io::usd::USDGeomReader
- USDHairWriter() : blender::io::usd::USDHairWriter
- USDHierarchyIterator() : blender::io::usd::USDHierarchyIterator
- USDHookInvoker() : blender::io::usd::USDHookInvoker
- USDInstanceReader() : blender::io::usd::USDInstanceReader
- USDLightReader() : blender::io::usd::USDLightReader
- USDLightWriter() : blender::io::usd::USDLightWriter
- USDMaterialExportContext() : blender::io::usd::USDMaterialExportContext
- USDMaterialImportContext() : blender::io::usd::USDMaterialImportContext
- USDMaterialReader() : blender::io::usd::USDMaterialReader
- USDMeshReader() : blender::io::usd::USDMeshReader
- USDMeshWriter() : blender::io::usd::USDMeshWriter
- USDMetaballWriter() : blender::io::usd::USDMetaballWriter
- USDNurbsReader() : blender::io::usd::USDNurbsReader
- USDPointInstancerReader() : blender::io::usd::USDPointInstancerReader
- USDPointInstancerWriter() : blender::io::usd::USDPointInstancerWriter
- USDPointsReader() : blender::io::usd::USDPointsReader
- USDPointsWriter() : blender::io::usd::USDPointsWriter
- USDPrimReader() : blender::io::usd::USDPrimReader
- USDSceneDelegate() : blender::io::hydra::USDSceneDelegate
- USDSceneExportContext() : blender::io::usd::USDSceneExportContext
- USDSceneImportContext() : blender::io::usd::USDSceneImportContext
- USDShapeReader() : blender::io::usd::USDShapeReader
- USDSkeletonReader() : blender::io::usd::USDSkeletonReader
- USDStageReader() : blender::io::usd::USDStageReader
- USDTextWriter() : blender::io::usd::USDTextWriter
- UsdToCyclesMapping() : UsdToCyclesMapping, UsdToCyclesTexture
- USDTransformWriter() : blender::io::usd::USDTransformWriter
- USDVolumeReader() : blender::io::usd::USDVolumeReader
- USDVolumeWriter() : blender::io::usd::USDVolumeWriter
- USDXformReader() : blender::io::usd::USDXformReader
- use_alpha() : blender::nodes::node_composite_zcombine_cc::ZCombineOperation
- use_anti_aliasing() : blender::nodes::node_composite_id_mask_cc::IDMaskOperation, blender::nodes::node_composite_zcombine_cc::ZCombineOperation
- use_argument_buffer_for_samplers() : blender::gpu::MSLGeneratorInterface
- use_clamp_direct() : blender::eevee::Sampling
- use_clamp_indirect() : blender::eevee::Sampling
- use_context_bounds_for_input_output() : blender::compositor::Context, blender::seq::CompositorContext
- use_custom_shader() : BlenderViewportParameters
- use_custom_socket_order() : blender::nodes::NodeDeclarationBuilder
- use_fast_gi() : blender::eevee::RayTraceModule
- use_gpu() : blender::compositor::Context, blender::draw::compositor_engine::Context, blender::render::Context, blender::seq::CompositorContext
- use_hdr() : blender::nodes::node_composite_denoise_cc::DenoiseOperation
- use_hit_list() : blender::eevee::VolumePipeline
- use_lookdev_overlay() : blender::eevee::Instance
- use_loop() : blender::TimeMapping
- use_motion() : Camera, Object
- use_motion_blur() : blender::nodes::node_composite_mask_cc::MaskOperation, blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation
- use_motion_steps() : BVHParams
- use_osl() : ShaderManager
- use_parent_xform() : blender::io::usd::USDXformReader
- use_project_to_stroke() : blender::ed::greasepencil::DrawingPlacement
- use_project_to_surface() : blender::ed::greasepencil::DrawingPlacement
- use_property_decorate() : uiLayout
- use_property_decorate_no_pad() : blender::ui::ItemInternal, ItemInternal
- use_property_decorate_set() : uiLayout
- use_property_split() : uiLayout
- use_property_split_set() : uiLayout
- use_raytracing() : blender::eevee::RayTraceModule
- use_scene_lights() : blender::eevee::Instance
- use_separable_filter() : blender::nodes::node_composite_blur_cc::BlurOperation
- use_studio_light() : blender::eevee::Instance
- use_sun_shadow() : blender::eevee::World
- use_sun_shadow_jitter() : blender::eevee::World
- use_temp_path() : blender::asset_system::tests::AssetLibraryServiceTest, blender::asset_system::tests::AssetLibraryTestBase
- use_tile_drawing() : blender::image_engine::AbstractSpaceAccessor, blender::image_engine::SpaceImageAccessor, blender::image_engine::SpaceNodeAccessor
- use_window_frame_get() : GHOST_SystemWayland
- used() : id_map< K, T, Flags >
- used_btrees() : blender::nodes::derived_node_tree_types::DerivedNodeTree, blender::nodes::DerivedNodeTree
- used_byte_size() : blender::gpu::UnsignedNormalized< InnerType >
- used_named_attribute() : blender::nodes::GeoNodeExecParams
- useNativePixel() : GHOST_ISystem, GHOST_System
- user_count() : blender::bke::greasepencil::Drawing, blender::Drawing, blender::modifier::greasepencil::Drawing, Drawing
- user_data() : blender::fn::multi_function::ContextBuilder, blender::nodes::GeoNodeExecParams
- users() : blender::animrig::Slot, blender::fn::multi_function::Variable
- users_add() : blender::animrig::Slot
- users_invalidate() : blender::animrig::Slot
- users_remove() : blender::animrig::Slot
- uses_argument_buffer_for_samplers() : blender::gpu::MTLShaderInterface
- useSelfCollision() : btSoftBody
- useWindowFocus() : GHOST_ISystem, GHOST_System
- usingFlipFromFile() : MANTA
- usingMeshFromFile() : MANTA
- usingNoise() : MANTA
- usingParticleFromFile() : MANTA
- usingTabletAPI() : GHOST_WindowWin32
- UtilityTexture() : blender::eevee::UtilityTexture
- uv() : blender::bke::pbvh::uv_islands::UVBorderCorner
- UVBorderCorner() : blender::bke::pbvh::uv_islands::UVBorderCorner
- UVBorderEdge() : blender::bke::pbvh::uv_islands::UVBorderEdge
- UVIslands() : blender::bke::pbvh::uv_islands::UVIslands
- UVMinimumEnclosingSquareFinder() : blender::geometry::UVMinimumEnclosingSquareFinder
- UVPackIsland_Params() : blender::geometry::UVPackIsland_Params
- UVPhi() : blender::geometry::UVPhi
- UVPrimitive() : blender::bke::pbvh::uv_islands::UVPrimitive
- UVPrimitiveLookup() : blender::bke::pbvh::pixels::UVPrimitiveLookup
- UVPrimitivePaintInput() : blender::bke::pbvh::pixels::UVPrimitivePaintInput
- UVSyncSelectFromMesh() : blender::ed::uv::UVSyncSelectFromMesh, UVSyncSelectFromMesh
- UVVertex() : blender::bke::pbvh::uv_islands::UVVertex