Here is a list of all related symbols with links to the classes they belong to:
- o -
- ObjectKey : blender::draw::ObjectRef
- ObjectManager : Mesh, Object, PointCloud
- Occupancy : blender::geometry::PackIsland
- OneapiDevice : device_memory
- operator!= : Array< T, InlineBufferCapacity, Allocator >, blender::Array< T, InlineBufferCapacity, Allocator >, blender::bits::BitIteratorBase, blender::GenericKey, blender::index_mask::IndexMask, blender::IndexMask, blender::IndexRange, blender::iterator::RandomAccessIteratorMixin< Derived >, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::BaseIterator, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleFraction< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::nodes::BundleSignature, blender::nodes::ClosureSignature, blender::OrderedEdge, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::Iterator, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Span< T >, blender::tests::ExceptionThrower, blender::Vector< T, InlineBufferCapacity, Allocator >, IndexMask, IndexRange, iTaSC::Frame, iTaSC::Rotation, iTaSC::Twist, iTaSC::Vector, KDL::Frame, KDL::Rotation, KDL::Twist, KDL::Vector, KDL::Wrench, Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::BaseIterator, Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::Iterator, Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, Span< T >, Vector< T, InlineBufferCapacity, Allocator >
- operator% : VecOp< T, Sz >
- operator%= : VecOp< T, Sz >
- operator& : VecOp< T, Sz >
- operator&= : VecOp< T, Sz >
- operator* : blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >, blender::math::DualQuaternionBase< T >, blender::math::QuaternionBase< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::MutableMatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::VecBase< T, Size >, float2, float3, float4, iTaSC::Frame, iTaSC::Rotation, iTaSC::Twist, iTaSC::Vector2, iTaSC::Vector, KDL::Frame2, KDL::Frame, KDL::FrameAcc, KDL::FrameVel, KDL::Rotation2, KDL::Rotation, KDL::RotationAcc, KDL::RotationVel, KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Vector2, KDL::Vector, KDL::VectorAcc, KDL::VectorVel, KDL::Wrench, MatOp< C, R >, mikk::float3, VecOp< T, Sz >
- operator*= : VecOp< T, Sz >
- operator+ : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >, blender::math::DualQuaternionBase< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::VecBase< T, Size >, float2, float3, float4, iTaSC::Twist, iTaSC::Vector2, iTaSC::Vector, KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Vector2, KDL::Vector, KDL::VectorAcc, KDL::VectorVel, KDL::Wrench, mikk::float3, VecOp< T, Sz >
- operator++ : blender::iterator::RandomAccessIteratorMixin< Derived >
- operator+= : blender::iterator::RandomAccessIteratorMixin< Derived >, VecOp< T, Sz >
- operator- : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >, blender::math::Euler3Base< T >, blender::math::EulerXYZBase< T >, blender::math::QuaternionBase< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::VecBase< T, Size >, float2, float3, float4, iTaSC::Twist, iTaSC::Vector2, iTaSC::Vector, KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Vector2, KDL::Vector, KDL::VectorAcc, KDL::VectorVel, KDL::Wrench, mikk::float3, VecOp< T, Sz >
- operator-- : blender::iterator::RandomAccessIteratorMixin< Derived >
- operator-= : blender::iterator::RandomAccessIteratorMixin< Derived >, VecOp< T, Sz >
- operator/ : blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >, blender::VecBase< T, Size >, float2, float3, float4, iTaSC::Twist, iTaSC::Vector2, iTaSC::Vector, KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Vector2, KDL::Vector, KDL::VectorAcc, KDL::VectorVel, KDL::Wrench, VecOp< T, Sz >
- operator/= : VecOp< T, Sz >
- operator< : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::OrderedEdge, blender::SubFrame
- operator<< : blender::asset_system::AssetCatalogPath, blender::bke::bake::BakeDataBlockID, blender::bke::bNodeTreeZone, blender::bke::bNodeTreeZones, blender::bke::GeometrySet, blender::bke::node_tree_reference_lifetimes::ReferenceSetInfo, blender::bke::SocketValueVariant, blender::ComputeContext, blender::ComputeContextHash, blender::draw::detail::PassBase< DrawCommandBufType >, blender::ed::viewer_path::bNodeTreeZone, blender::ed::viewer_path::bNodeTreeZones, blender::eevee::AxisSigned, blender::eevee::CartesianBasis, blender::geometry::GeometrySet, blender::gpu::shader::ShaderCreateInfo, blender::IndexRange, blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >, blender::math::Axis, blender::math::AxisAngleBase< T, AngleT >, blender::math::AxisSigned, blender::math::CartesianBasis, blender::math::Euler3Base< T >, blender::math::EulerXYZBase< T >, blender::math::QuaternionBase< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::nodes::bNodeTreeZone, blender::nodes::bNodeTreeZones, blender::nodes::geo_eval_log::bNodeTreeZone, blender::nodes::geo_eval_log::bNodeTreeZones, blender::nodes::GeometrySet, blender::nodes::inverse_eval::SocketValueVariant, blender::nodes::ReferenceSetInfo, blender::nodes::SocketValueVariant, blender::OrderedEdge, blender::tests::TestType, bNodeTreeZone, bNodeTreeZones, GeometrySet, IndexRange, ShaderCreateInfo, SocketValueVariant, VecOp< T, Sz >
- operator<<= : VecOp< T, Sz >
- operator<= : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::SubFrame
- operator== : Array< T, InlineBufferCapacity, Allocator >, blender::Array< T, InlineBufferCapacity, Allocator >, blender::bke::GeometrySet, blender::bke::InstanceReference, blender::bke::outliner::treehash::TreeStoreElemKey, blender::deg::AnimatedPropertyID, blender::fn::GFieldBase< NodePtr >, blender::GenericKey, blender::geometry::GeometrySet, blender::geometry::InstanceReference, blender::ImplicitSharingPtr< T, IsStrong >, blender::index_mask::IndexMask, blender::IndexMask, blender::IndexRange, blender::io::PersistentID, blender::io::stl::Triangle, blender::iterator::RandomAccessIteratorMixin< Derived >, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::BaseIterator, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::MatBase< T, NumCol, NumRow, Alignment >, blender::math::AngleFraction< T >, blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >, blender::memory_cache::LoadFileKey, blender::nodes::BundleSignature, blender::nodes::ClosureSignature, blender::nodes::GeometrySet, blender::OrderedEdge, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::Iterator, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Span< T >, blender::tests::ExceptionThrower, blender::tests::MyKeyType, blender::tests::TestType, blender::Vector< T, InlineBufferCapacity, Allocator >, btAlignedAllocator< T, Alignment >, GeometrySet, GlyphCacheKey, IndexMask, IndexRange, InstanceReference, iTaSC::Frame, iTaSC::JntArray, iTaSC::Rotation, iTaSC::Twist, iTaSC::Vector, KDL::Frame, KDL::JntArray, KDL::Rotation, KDL::Twist, KDL::Vector, KDL::Wrench, LibWeakRefKey, Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::BaseIterator, Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, mikk::float3, Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::Iterator, Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, Span< T >, Uniqueness_Key, Vector< T, InlineBufferCapacity, Allocator >
- operator> : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::SubFrame
- operator>= : blender::iterator::RandomAccessIteratorMixin< Derived >, blender::SubFrame
- operator>> : VecOp< T, Sz >
- operator>>= : VecOp< T, Sz >
- operator^ : VecOp< T, Sz >
- operator^= : VecOp< T, Sz >
- operator| : VecOp< T, Sz >
- operator|= : VecOp< T, Sz >
- operator~ : VecOp< T, Sz >
- OptiXDevice : device_memory
- OverlapMerger : blender::geometry::PackIsland